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The War Dogs' damage output is abysmal, that much is for sure. They were better before they got nerfed. Perhaps the nerf was a little too strong.
I say give them a better damage output, and maybe reduce their health a little to make up for that?
- 7 years ago
Guys wardogs are not meant to deal lots of damage, they are designed to tank a lot of it. While wheels do good damage, they die in 1 rocket, even if they are 2 levels higher.
The HP of the wardog allows it to take on a misslesquad 2v1, just like the wheels do, but it will just take more time.
Not every single unit needs to have an exact counterpart in the other faction, it is fine if units have unique properties.
If you guys want a cheap vehicle to take down infantry, use rhino.
Want air? Drones.
You want to use wardogs? Works too! It will just take longer. Send multiple squads. But a better use would be to block enemy units.
- EinarThePillager7 years agoSeasoned Ace
I'd prefer using wardogs in tandem with rhinos. The wardogs take the shots since they have higher health, and the rhino is the one dealing the damage. For Nod, the opposite occurs, the cyberwheel deals the damage, the buggy takes the shots. They can't even handle a scarab unlike rhinos/buggies/cyberwheels.
- 7 years ago
@xMaksuss wrote:The HP of the wardog allows it to take on a misslesquad 2v1
Yeah but that is a fight that you can't win. You send a War Dog, they send a Missile Squad. You send a second War Dog, then they send a second Missile Squad. Because of the population cap, you cannot bring as many War Dogs as you would need to 2v1 all of their Missiles.
- 7 years ago
I agree with maksuss I was going to say the same thing.
If you want a good example of how wardogs are meant to be used have a look at bikerushownz. He uses them really well and his only anti infantry is wardogs and mg squads as far as I remember. He might be using a different deck now but he uploads lots of vids to yt.
- 7 years ago
😛 he runs sniper now. He seems to be exploiting the imba Liang-MG combo
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