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@XPlayerJ wrote:Quick update:
I made a few changes to my deck list.
-Militants
-Lasers
-Fanatics
-Buggy
-Attack Bikes
-Banshee
I been playing the above deck.
It seems to be doing very good.
Deck seems nice, but you might run into problems if enemy manages to get tech out.
Also your deck is very cheap. You might run into the problem that you have tons of tiberium but you can‘t use it because of the unit cap. I‘d recommend replacing the militants with something more expensive. It can be anything, really. Then imagine the fanatics buffing the strong unit.
You might also consider swapping buggy with chembuggy and picking Jade. But that‘s just an idea.
“But I need a scout!“ you may say. Don‘t worry, opening with lasers works fine too. You can use them to scout.
@xMaksuss wrote:
@XPlayerJ wrote:Quick update:
I made a few changes to my deck list.
-Militants
-Lasers
-Fanatics
-Buggy
-Attack Bikes
-Banshee
I been playing the above deck.
It seems to be doing very good.
Deck seems nice, but you might run into problems if enemy manages to get tech out.
Also your deck is very cheap. You might run into the problem that you have tons of tiberium but you can‘t use it because of the unit cap. I‘d recommend replacing the militants with something more expensive. It can be anything, really. Then imagine the fanatics buffing the strong unit.
You might also consider swapping buggy with chembuggy and picking Jade. But that‘s just an idea.
“But I need a scout!“ you may say. Don‘t worry, opening with lasers works fine too. You can use them to scout.
Yeah, I made the deck to be like a Aggro NOD deck.
It often loses if my opponent spams out a lot of Tech units.
I try to win before they are able to bring Techs out.
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