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@KilledByStephenI have definitely played against a few Nod vs Nod matches that involved Attack Bike spam rush to try and get the harvester. With how common the tactic is the counter to it is to go Hand of Nod into two Laser Soldiers and if possible try to surround your harvester where no Attack Bikes can reach it with your soldiers or in a manner that only one Attack Bike can reach while your Laser Soldier can still fire back. I have noticed that if you counter this initial rush with double Laser Soldier that usually the match swings in your favor as the enemy has juvust invested about 70-100 Tiberium based on if they build 1 or 2 Attack Bikes and likely delayed their own harvester while it will take them time to try and open up their Hand of Nod to counter your two soldiers. The same strategy works well against the GDI Orca rush or funny enough if you rush attack bikes you can counter the early GDI Orca.
The Nod Scarab I am conflicted about because while I do see that you can easily sacrifice two rifleman into and come out on top since the Scarab costs 40 and two Militant or Rifleman Squads only costs 20. I don't like how the unit gets two suicide attacks on virtually any unit in the game to me I think the Nod Scarab should fire both scarabs at once not get to potentially destroy two high cost late game units for 40 tiberium, but I think this may be a minor issue as I do not see many Nod Scarabs lately around 850 rating for both Nod and GDI matches. Their popularity seems to have dropped for some unknown reason, a few days ago they were very popular to be used or perhaps higher up they will see more play as they are a tactical type unit.
yeah nobody really runs scarabs in upper player levels because snipers exist and certain types of rushes are just too fast and widespread for scarabs to be useful, but I do still like them and they are a good low-mid level unit, I wouldn't be surprised if they found a niche somewhere after we have some more people with the majority of the unlocks to develop the meta or if we get some patches that change things up a bit. I also agree they should both fire at once so you don't get 2 for 1s off them though.
Also to steal a page out of our current #2 player's playbook you could do what they just did to beat me a few times and take that #2 spot, don't rush bikes, rush infantry. Its cheaper, a bit harder to deal with as it seizes the board and attacks harvesters, and you get a lot more infantry for your budget. Fairly willing to bet someone rushing attack bikes just dies to this.
- 7 years agoI agree with the sniper thing but it’s complete crap that sniper unlocks ten levels after scarabs. It’s complete crap for people playing at diamond and platinum level. Also too additional crappy things about them is that when attacking them they don’t die off like other multi group units. They stay as two scarabs until one attacks or you deplete their whole health. Also it’s stupid that both scarabs are invulnerable when they go into their attack animation. The other scarab should still be subject to being killed. And also is stupid that the flames left over kill faster than the chem gas left over from chem warriors and chem buggies.
- Kittledorf7 years agoRising Newcomer
The game is pure P2W. Give F2P-players more options to gain ingame currency (like selling epic cards). The whole game screams greed, having units locked behind account level just to sell some more diamonds. This game could have been great if it would be customerfriendly. No wonder when EA is behind, but as a dev break free and make a solid indie-title instead.
These types of games are the cancer of gaming. They bring nothing new or fair, it’s just built around greed.
Oh and scarabs are op! Been op since release good balance-team ya got there.
- EA_dance2107 years ago
EA Staff (Retired)
Hi @arabking1985,
Scarabs are definitely a unique unit and I know there has been much discussion about them. I can pass along your feedback on how the scarabs work, including the fact that Snipers unlock after them. Although the Snipers unlock later, there are still plenty of units that can deal with Scarabs, including Riflemen/Militants or any unit that attacks from two-tiles (e.g. MG Squad, Giga Cannon).
Hi @Kittledorf,
Originally, unit were tied to the Sector, and later League, that you were in. This meant that the units you could unlock was based on your Medal count - players with higher Medals had access to more units. And as it was possible to win or lose Medals, there were times that players could unlock a unit, lose Medals and no longer have access to that unit's cards. We changed the system so that unlocking new units was tied to Player Level, and Player Level was determined by experience that could only be earned. This means that with enough time (and now, using Diamonds to speed the process) all players would be able to unlock every unit in the game. Hopefully this makes sense, and if you have any questions on why it works the way it does, please let me know 🙂
Hi @FANGSKOS,
The amount of Medals that you win or lose is solely based on the medal count of you and your opponent. If the medal counts are equal, you will win +/-17 medals. If you medal count is higher than your opponent, you will earn fewer medals for a victory and lose more medals for a defeat.
Player level isn't taken into account when determining how many medals you win or lose for each match.
Thanks all for your feedback!
- 7 years ago
Player level should be taken into account when determining medals won or lost. 9 out of 10 matches I play are challenges. This game isn’t fun to play if you lose all the time playing maxed out opponents. This game does a poor job of matching player levels.
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