Forum Discussion
34 Replies
@Marine_CorporaI wrote:
@AlphonseDisciple wrote:
@Marine_CorporaI wrote:
@thedukeofnasty wrote:Scarabs make this not fun
This is how you deal with scarabs.
Great vid lmao. Can’t believe that was a Challenge Battle. That dude sucked. He just kept his same strategy even though you were completely destroying it. Lol
I started over. I’m in platinum league now. Nothing but scarab and double harvester players. Will hit masters in a few days and get smashed going up against level 11 units with my level 7 and 8 units.
Okay. That makes a lot of sense. Cause I was confused as hell as to why your units were so low. Listening to you on here has always made me feel like you were a higher level player. Lol
@xMaksuss wrote:
@Mister_Crac wrote:
@xMaksuss wrote:There are soooo many ways to counter them, I don‘t understand how people struggle against those...
Probably because the game does not teach you how to, and people are too lazy to look for resources outside of the game?
I didn‘t even search for scarab counters on Youtube, I figured it out by myself through common sense. Like, I will not send 2 shockwaves at them just to be killed, for example. Send the cheapest unit you have. If it is 10 tib you send 2 and you are already 10 tib ahead. Only brought missile squads? Also no problem, send 2 again. Both will die, but you only lost 10 tib which is basically nothing. Is that really so hard? I don‘t understand people... use your brains, dammit.
I figured it out by watching people counter me. The way they stop me is how I learned to counter them. Lol
@AlphonseDisciple wrote:
@Marine_CorporaI wrote:
@AlphonseDisciple wrote:
@Marine_CorporaI wrote:
@thedukeofnasty wrote:Scarabs make this not fun
This is how you deal with scarabs.
Great vid lmao. Can’t believe that was a Challenge Battle. That dude sucked. He just kept his same strategy even though you were completely destroying it. Lol
I started over. I’m in platinum league now. Nothing but scarab and double harvester players. Will hit masters in a few days and get smashed going up against level 11 units with my level 7 and 8 units.
Okay. That makes a lot of sense. Cause I was confused as hell as to why your units were so low. Listening to you on here has always made me feel like you were a higher level player. Lol
Well I made it to Masters 3 times. Don’t know if that’s considered a high player. Each time I made it there, I couldn’t go past level 2. I’d get to level 2 and eventually get stomped down to the beginning of Masters again.
I don’t use tech or pay to upgrade so when I get tired of losing to people with units 3 levels higher than mine in Masters, I start over with a new account.
I make it to Masters 1. But can never get passed it. Last season I made it to 3650 and never saw it again. This season I can’t get past about 3600. But this time around I’m facing a lot of Tiberium opponents. Smh
- EinarThePillager7 years agoSeasoned Ace
Well it seems kind of pointless to use scarabs in the first place unless it was paired with a scout to prevent the enemy from activating/attacking the scarab. I thought of an idea that turns the scarab into a support unit, you lose it for the sake of one of your tanks. These tanks are the ones that charge up before firing like scorpion tank, tick tank, centurion, predator and titan (if you could get these last 2 to side with Nod). What happens, is the scarab walks into the tile the tank is in and disappears. You now lost a scarab worth 30! Now the tank is boosted cause of the scarab (the scarab is now the next ammo of the tank). Its next shot is now 2 and a half times stronger than usual, and its attack is super charged per scarab used. So 2 squadrons of scarab will give the tank 4 super charged shots. There is a 20% chance of the tank backfiring, causing the tank to hurt itself to the point the enemy has no trouble killing it.
@EinarThePillager wrote:Well it seems kind of pointless to use scarabs in the first place unless it was paired with a scout to prevent the enemy from activating/attacking the scarab. I thought of an idea that turns the scarab into a support unit, you lose it for the sake of one of your tanks. These tanks are the ones that charge up before firing like scorpion tank, tick tank, centurion, predator and titan (if you could get these last 2 to side with Nod). What happens, is the scarab walks into the tile the tank is in and disappears. You now lost a scarab worth 30! Now the tank is boosted cause of the scarab (the scarab is now the next ammo of the tank). Its next shot is now 2 and a half times stronger than usual, and its attack is super charged per scarab used. So 2 squadrons of scarab will give the tank 4 super charged shots. There is a 20% chance of the tank backfiring, causing the tank to hurt itself to the point the enemy has no trouble killing it.
I use the Scarab as the scout unit...
- EinarThePillager7 years agoSeasoned Ace
A scout that can be easily beaten by other scouts; if only they were in sets of 3, can't attack one of the unit types and are less fragile. Either of these would be a good buff so the scarab is seen as worth it.
@EinarThePillager wrote:A scout that can be easily beaten by other scouts; if only they were in sets of 3, can't attack one of the unit types and are less fragile. Either of these would be a good buff so the scarab is seen as worth it.
If it gets beat, it gets beat. The purpose of a scout unit is just to see what’s going on. A scout unit isn’t designed to be sustainable. I just wanna see what’s going on. I prefer using the Scarab as a scout over the Militants because if I get lucky, I can get a quick, cheap Harvester kill. I know I’m sacrificing site, I know I’m sacrificing speed... but it’s a gamble that I’m taking in hopes to get lucky.
- EinarThePillager7 years agoSeasoned Ace
One thing I know is that scarabs are good at destroying harvesters. WIth two harvesters and a scarab at the right places (Scarab next to harvester, harvesters moving on the same tile, you could get 160 from a 30 unit! I just wish they can help with your army's offense. Sure would want to sacrifice them to increase the damage that a tank provides for 2 reloads.
@EinarThePillager wrote:I just wish they can help with your army's offense.
Well they aren't meant for offense. They are kind of like mines: You set them up somewhere and if an enemy comes nearby, they blow up.