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@infantyman9244 wrote:
Its the avatar=titan
At what level is that unlocked? You get the Titan almost immediately in the game.
It is unlocked at player level 60
- 7 years ago
@infantyman9244 wrote:
@AlphonseDisciple
It is unlocked at player level 60Appreciate that info. But do you see how that is kinda BS? The Titan you get super super early in the game. Then the Avatar isn’t unlocked until the very last level... that’s trash! Smh.
- 7 years ago
Titans aren't as OP as you think. Jump jet troopers and air units like banshees and orcas deal with titans well enough. Well positioned MLRS with proper blocking can also deal with titans (for blocking, yes titans can pierce, but if you micro the blocking unit by moving it back and forth and time it correctly, you can force the titan to miss the unit behind it). Multiple tanks can trade efficiently with titans, provided you position them correctly. When playing against tech, you want to 1. keep the missile charging as much as possible, making sure you win the first missile, and 2. pressure their harvesters to force cheap counters out, in that order of priority. This means not letting it remain yellow or grey for too long. The longer the game goes the more likely tech will come out, and the more likely your opponent will win. If you feel like you're consistently facing mass tech units, chances are it's because you played the early game wrongly and stalled the missile for too long, which gave your opponent time to get a large amount of tech out. Tech is also very slow, so in the event you are facing very early tech because of your own misplays or because the opponent just conserved their resources well, body blocking may very well be your best bet to defeating tech. Remember that just because tech is out doesn't always mean you have to retreat, or destroy them. There are quite a few games where I have beaten tech just by crowding the platforms to prevent them from getting in. Yeah sure, they kill lots of things and they don't die, but as long as they can't get on the platforms, I win the game still. At the higher levels of the game, you rarely see people using titans, simply because good players shut down tech very effectively.
- 7 years ago
@RxyDxy1 wrote:Titans aren't as OP as you think. Jump jet troopers and air units like banshees and orcas deal with titans well enough. Well positioned MLRS with proper blocking can also deal with titans (for blocking, yes titans can pierce, but if you micro the blocking unit by moving it back and forth and time it correctly, you can force the titan to miss the unit behind it). Multiple tanks can trade efficiently with titans, provided you position them correctly. When playing against tech, you want to 1. keep the missile charging as much as possible, making sure you win the first missile, and 2. pressure their harvesters to force cheap counters out, in that order of priority. This means not letting it remain yellow or grey for too long. The longer the game goes the more likely tech will come out, and the more likely your opponent will win. If you feel like you're consistently facing mass tech units, chances are it's because you played the early game wrongly and stalled the missile for too long, which gave your opponent time to get a large amount of tech out. Tech is also very slow, so in the event you are facing very early tech because of your own misplays or because the opponent just conserved their resources well, body blocking may very well be your best bet to defeating tech. Remember that just because tech is out doesn't always mean you have to retreat, or destroy them. There are quite a few games where I have beaten tech just by crowding the platforms to prevent them from getting in. Yeah sure, they kill lots of things and they don't die, but as long as they can't get on the platforms, I win the game still. At the higher levels of the game, you rarely see people using titans, simply because good players shut down tech very effectively.
I pretty much disagree with everything you said. For one, the Orcas and Banshees... it takes like 2-3 shots do deal with one Titan. By then, they’ve completely wrecked half your army. And most Titan players have them backed up with Zone Troopers which take out air units in seconds. And the blocking argument isn’t a good one because the Titans * damage multiple tiles. And I actually do try to both get the the launch pads and pressure Harvesters from the very beginning. So that assumption you made is incorrect. Now I’m not saying that I’m a great player or that I play perfectly, but I am disagreeing that you offered any viable solutions. Like the crowding the platform argument. The Titan is capable of killing 2/3 of the platform in one shot. Once that happens and a Zone Trooper moves in with it, it’s hell trying to get that platform back.
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