Forum Discussion
@infantyman9244 wrote:
@AlphonseDisciple
It is unlocked at player level 60
Appreciate that info. But do you see how that is kinda BS? The Titan you get super super early in the game. Then the Avatar isn’t unlocked until the very last level... that’s trash! Smh.
Titans aren't as OP as you think. Jump jet troopers and air units like banshees and orcas deal with titans well enough. Well positioned MLRS with proper blocking can also deal with titans (for blocking, yes titans can pierce, but if you micro the blocking unit by moving it back and forth and time it correctly, you can force the titan to miss the unit behind it). Multiple tanks can trade efficiently with titans, provided you position them correctly. When playing against tech, you want to 1. keep the missile charging as much as possible, making sure you win the first missile, and 2. pressure their harvesters to force cheap counters out, in that order of priority. This means not letting it remain yellow or grey for too long. The longer the game goes the more likely tech will come out, and the more likely your opponent will win. If you feel like you're consistently facing mass tech units, chances are it's because you played the early game wrongly and stalled the missile for too long, which gave your opponent time to get a large amount of tech out. Tech is also very slow, so in the event you are facing very early tech because of your own misplays or because the opponent just conserved their resources well, body blocking may very well be your best bet to defeating tech. Remember that just because tech is out doesn't always mean you have to retreat, or destroy them. There are quite a few games where I have beaten tech just by crowding the platforms to prevent them from getting in. Yeah sure, they kill lots of things and they don't die, but as long as they can't get on the platforms, I win the game still. At the higher levels of the game, you rarely see people using titans, simply because good players shut down tech very effectively.
- 7 years ago
@RxyDxy1 wrote:Titans aren't as OP as you think. Jump jet troopers and air units like banshees and orcas deal with titans well enough. Well positioned MLRS with proper blocking can also deal with titans (for blocking, yes titans can pierce, but if you micro the blocking unit by moving it back and forth and time it correctly, you can force the titan to miss the unit behind it). Multiple tanks can trade efficiently with titans, provided you position them correctly. When playing against tech, you want to 1. keep the missile charging as much as possible, making sure you win the first missile, and 2. pressure their harvesters to force cheap counters out, in that order of priority. This means not letting it remain yellow or grey for too long. The longer the game goes the more likely tech will come out, and the more likely your opponent will win. If you feel like you're consistently facing mass tech units, chances are it's because you played the early game wrongly and stalled the missile for too long, which gave your opponent time to get a large amount of tech out. Tech is also very slow, so in the event you are facing very early tech because of your own misplays or because the opponent just conserved their resources well, body blocking may very well be your best bet to defeating tech. Remember that just because tech is out doesn't always mean you have to retreat, or destroy them. There are quite a few games where I have beaten tech just by crowding the platforms to prevent them from getting in. Yeah sure, they kill lots of things and they don't die, but as long as they can't get on the platforms, I win the game still. At the higher levels of the game, you rarely see people using titans, simply because good players shut down tech very effectively.
I pretty much disagree with everything you said. For one, the Orcas and Banshees... it takes like 2-3 shots do deal with one Titan. By then, they’ve completely wrecked half your army. And most Titan players have them backed up with Zone Troopers which take out air units in seconds. And the blocking argument isn’t a good one because the Titans * damage multiple tiles. And I actually do try to both get the the launch pads and pressure Harvesters from the very beginning. So that assumption you made is incorrect. Now I’m not saying that I’m a great player or that I play perfectly, but I am disagreeing that you offered any viable solutions. Like the crowding the platform argument. The Titan is capable of killing 2/3 of the platform in one shot. Once that happens and a Zone Trooper moves in with it, it’s hell trying to get that platform back.
- 7 years ago
1. I don't really understand how a titan could wreck half your army if you're running orcas/banshees to kill it. 2 of them could easily destroy titans at an efficient trade. You can move your other units away from the titan you know.
2. Like i previously said, if you let them get titans and zones all at the same time on a regular basis, then clearly you played badly in the early to midgame. Also shocks kill zones while both titans and zones don't do that amazing against shocks.
3. Do you win 1st missile? Are you constantly charging the platforms? Watch your replays again, you might realize you aren't charging them as fast as you think you are.
4. Titans only kill 2 out of 3 if you let them shoot 2 out of 3. That's a problem of positioning. When I say crowd the platform I mean you wall it off so the titan can't get on it. Obviously you avoid giving it the pierce damage if possible. Also, the micro trick I mentioned.
Honestly, I think this whole problem just boils down to a need for improvement of your game sense, micro and decision making. I mean, almost all the top players don't run tech, or run very minimal tech, simply because shutting it down is not that difficult. Maybe instead of complaining about tech, you should watch their replays to see how they deal with tech. To claim I did not offer any viable solutions is pretty much to claim that you know better than the dozens of good players who have consistently beaten tech time and time again.- 7 years ago
Word - you'd be amazed what you can learn watching people in the highest leagues. I don't really find it fun - so I don't do it too often - but you HAVE to get outside of your own head and experiment in this game. Especially now - people expect things... something as simple as not building a harvester when they come scouting you can throw off an opponent whole strategy.
- 7 years ago
@Alphonse
Well, you could also say that if a player manages to properly do that, leading a Zone Trooper and a Titan onto a launchpad or even multiple pads - despite all your continous efforts in the early/mid game - then s/he may just deserve to win.
- 7 years ago
I’m not saying that. I’m saying that once the Trooper and Titan start bowling through my army, it doesn’t matter what I do. The Trooper easily defeats ever air unit I have and the Titan more than easily mows through any ground unit I have. Orcas have been suggested to stop the Titan. But it takes minimum 2 Orcas to take down a Titan in any timely manner. And the Troopers can take down an Orca faster than they can take down the Titan. Especially with the Troopers slowing down the Orca with the EMP.
- 7 years ago
The titan/zone combo is hard to defend, but you have to let your opponent get them... 120 tib for a tech lab, 120 tib for zones, 150 tib for titan. That takes a lot of time to put on the board. If you constantly have units on the nuke pads, your opponents will be forced to invest into combatting that. If you watch the top players, tech units are rare because they’re too expensive to get in the board. They’re supposed to be way better than regular units, the trick is that they cost a lot to get into play, and if you’re under pressure through the game it’s hard to put them out.
my feedback on the game, I’m liking it but there are a couple of really small control things which are annoying as hell.
1) a unit with the raider ability can’t be told to move to a place AND to attack a specific unit. Eg if I send a predator tank to a nuke pad with a riflemen and a pitbull, the tank will attack whichever unit it meets first. If I tell it to attack the pitbull, it may stop before it’s on the pad to attack. It’s really frustrating when you need to get a unit on the pad, but then it wastes its first shot on a stupid match up, or worse just sits there attacking something that makes no sense. There are two possible fixes I can think of here. First, if a raider unit has the “choice” of two units to attack, it should default to the one it has greatest combat strength against. If I move a tank to a tile with infantry and a pitbull next to it, there’s a good chance I want it to attack the pitbull. If I move a chem buggy to the same spot, I probably want it to attack the infantry. Second solution is that units should be able to be tasked to move and attack separately. Eg I can tell a tank to move to x tile and also to tell it to attack y unit, it will move to x tile and when it’s there it will attack y unit. On the way it might attack things it goes past, but when it reaches its destination, it attacks the unit you selected. If that unit moves away, it goes to the tile only (ie movement overrides attack command).
2) flying units should only contest pads if they are above an unoccupied tile. If I have 3 units occupying the whole pad, you shouldn’t be able to contest it by flying a unit repeatedly over them from one side to another. The unit can’t occupy any of those 3 tiles, so why should it count as contesting the pad?
3) with a unit cap “penalty” making it slower to build units the more you have on the board, you should be able to self destruct units. I’ve lost games because I found myself without a good anti air unit, and suddenly the opponent deploys something like a kodiak or basilisk and just goes straight for my base. You might say that’s good strategy, but if I don’t have the ability to just get rid of a unit then I think it’s not particularly fair. You’re penalized by losing a unit you’ve paid for, so it’s not like it’s unfair to the player on the other side...
- 7 years ago
Mistarget always happened and people make use of it. For example moving predator and rifles towards MLRS at the same time but rifles runs faster so they wastes MLRS's shots and the predator kills it.
About Command & Conquer Franchise Discussion
Recent Discussions
- 5 hours ago
- 10 days ago