Forum Discussion
7 years ago
i agree that chembuggy could be 20 tib less but without raider.
something needs to be done.
chembuggy is such a nobrainer and it denies infanterie so much that its a huge advantage for players playing on a unitlvl advantage because the lower lvl player cant counter properply anymore and loses the mirror fight. its like playing stone, paper, scissor but one player is not allowed to use paper and his scissor and stone are weaker than the other players (i know ppl like xmarkus wont understand the sentence but its fine).
something needs to be done.
chembuggy is such a nobrainer and it denies infanterie so much that its a huge advantage for players playing on a unitlvl advantage because the lower lvl player cant counter properply anymore and loses the mirror fight. its like playing stone, paper, scissor but one player is not allowed to use paper and his scissor and stone are weaker than the other players (i know ppl like xmarkus wont understand the sentence but its fine).
BattaIia
7 years agoSeasoned Ace
I love when the enemy brings a chem buggy. They are super expensive units and rarely get their value back. Chase them with a pitbull or tank, or stealth tank, or mohawk, or orca or use an mlrs or giga to prevent them from doing any meaningful damage.
It really sounds like you don't have a counter for chem buggy (because you think tanks suck and don't use them) and are now suffering with the gaps it is making in your deck.
Chem buggy is in a decent spot right now. 3 laser/rocket troopers will kill it if it catches them in a 1v1 situation each time which is an equal trade. 2 JJT will kill it if the same happens which stings much more. 2 JJT beside one another destroy it with 2 members lost.
A couple of tips for dealing with chem buggies:
1) if your infantry are going to be attacked, then stand and fight. You gain nothing by running, you aren't going to save them, just going to die tired.
2) chem buggies require an unbelievable amount of micro to get even break even points of value. So even bikes or pitbulls will force them to micro the heck out of it which means they aren't doing other things. So pressure their chem buggy, then push another front, or dive for their harv. Plenty of ways to punish a chem buggy.
3) lastly, your tanks and pitbulls have raider. So you can do the same thing a chem buggy does: micro through your infantry to defend them from a chem buggy. All you need to do is lock on twice and it's a dead chem buggy. Chem buggies are MUCH easier to deal with than chem troopers and they cost the same.
So while I understand your frustration at realizing your deck is poor against chem buggies alcani, that isn't really the chem buggies fault, and hardly warrants a nerf. But if you really think so, add me in game and I can play as many gdi decks as you want and you can chem buggy all day. There are many tools the game gives you to counter them.
It really sounds like you don't have a counter for chem buggy (because you think tanks suck and don't use them) and are now suffering with the gaps it is making in your deck.
Chem buggy is in a decent spot right now. 3 laser/rocket troopers will kill it if it catches them in a 1v1 situation each time which is an equal trade. 2 JJT will kill it if the same happens which stings much more. 2 JJT beside one another destroy it with 2 members lost.
A couple of tips for dealing with chem buggies:
1) if your infantry are going to be attacked, then stand and fight. You gain nothing by running, you aren't going to save them, just going to die tired.
2) chem buggies require an unbelievable amount of micro to get even break even points of value. So even bikes or pitbulls will force them to micro the heck out of it which means they aren't doing other things. So pressure their chem buggy, then push another front, or dive for their harv. Plenty of ways to punish a chem buggy.
3) lastly, your tanks and pitbulls have raider. So you can do the same thing a chem buggy does: micro through your infantry to defend them from a chem buggy. All you need to do is lock on twice and it's a dead chem buggy. Chem buggies are MUCH easier to deal with than chem troopers and they cost the same.
So while I understand your frustration at realizing your deck is poor against chem buggies alcani, that isn't really the chem buggies fault, and hardly warrants a nerf. But if you really think so, add me in game and I can play as many gdi decks as you want and you can chem buggy all day. There are many tools the game gives you to counter them.
- 7 years agoi know how to deal with chembuggys the issue is if i change my deck to have a easy time against chembuggys i will lose because the buggy isnt most highly played. BUT because of it strenght vs infanterie u force your enemie into a reaction other units dont do. its just to strong in its spot. with a tank u can counter it but a tank is a easy victim to air or anti vehicle infanterie. just practice with chembuggys and u will never play without them, no other unit offers so much value. its true that u rarely kill a equal amount of tib with the buggy it self but because of what the buggy causes u get more then even and win the game in many cases.
i win more than i lose and i play buggy but its insanly frustrating to lose against players wich just win because the buggy is such a nobrainer and as i said befor it offers a insane advantage if u have unitlvl advantage anyways. - BattaIia7 years agoSeasoned Acewell that is 2 different issues. Either chem buggy is OP, or unit levels are OP, but not both at the same time. And I did play with chem buggy. I dropped them for flames because chem buggies can't hold pads and are poor value, and synergize poorly with NOD's strong warfactory. I also tried venoms but the same issue persisted. Chem buggie is just okay right now. Can be frustrating playing against someone with levels, but it doesn't make much of a difference in the balance of the chem buggie.
- 7 years agoadd me ingame and i show u my last game and u will see. chembuggys are to strong at countering infantrie. one chembuggy shutdown entire lineups. its just to strong in its spot. if the dps would be at least in line with the other buggys... but dps + soup on the ground + speed + raider is just to much for one unit.
- BattaIia7 years agoSeasoned Acesure, whats your ID? Or you can send me a friend request, currently at 59th on the leaderboard.
- BattaIia7 years agoSeasoned AceAlright, so I sat down and watched a good handful of your games. None of the games you built a chem buggy did it have a massive impact, in fact most of the time flames would have done the exact same thing for you. However, one game where you played AGAINST it stuck out to me, and you as well since you shared it. He bike rushed you, and you defended with rockets. He brought out a chem buggy and 2 of your rockets took it out without losing a squad. He built another and you only lost 1 squad to it before the other one and an orca knocked it out. So really, chem buggy isn't OP, it's the player behind it that is. If I missed a game that you feel is significant, let me know.
On a side note, your fav unit, the chem buggy has a 58% win rating and your weekly best chem buggy deck has a 63% win rating. While that is very respectable, that isn't anything to get excited about either.
On a suggestion note, I thing having both chem buggy and chem warriors in the same list is a waste. Right now 50% of your deck is dedicated anti-infantry with 3 generalist units. I'd probably drop chem buggy (but since you love it so much perhaps chem troopers) for a scorpion or stealth tank myself. - 7 years ago
@BattaIia wrote:
And I did play with chem buggy. I dropped them for flames because chem buggies can't hold pads and are poor value, and synergize poorly with NOD's strong warfactory. I also tried venoms but the same issue persisted.Out of curiosity, would you tell us what deck(s) you are using?
About Command & Conquer Franchise Discussion
Chat about your favorite games in the Command and Conquer franchise and get help from the player community.13,564 PostsLatest Activity: 2 days ago
Recent Discussions
- 14 days ago