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@punishertrd wrote:
well thats easy
when you cant 2v1 a unit thats not tech
then it needs to be hit with the nerf bat its that simple
clouds last way too long and shooting and moving
yep OP
Alright, so nerf half of the specialized units I guess?
And on top of that, if you actually use micro then 2vs1 do always win, it's up to the better player.
Good chembug user can 1vs2 laser squads.
Good laser user can 2vs1 a chembug.
and i cant use micros on a phone like the game was intended to played on not a tablet or even worse a PC
now if the game didnt respond poorly on wifi then ya i might be using a tablet buuut till thats fixed.....
- 7 years ago
I've been using chem buggies for a while and they are fast becoming unusable. The main reason I put them in my deck is because my unit levels are low and I need to win the first missile vs shocks/flames and that can often be a spam game I will always lose since there's no defender advantage vs a unit two levels or more above yours. But the chem buggy has so many great counters, any air, vehicle or tech unit destroys them. They also need a lot of micro to be even slightly worthwhile. If you use a buggy and the opponent rolls out even one tech infantry unit you've pretty much lost the game.
But, they are fun and I often try and bait someone into building three or so shocks before rolling out the buggy to get the first missile. It's a one trick pony though I am just waiting for cards and credits to level up stealth tanks and I'll have a much more competitive deck. If you think its op then use it and show a screenshot of your never ending win streak in the higher leagues.
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