Quit pitting me against much higher ranked units
- 7 years ago
It's my opinion that it's just bad progression design, which is related to the monetization scheme of an EA mobile game.
(Is skill the riding force, or is it grind/money?)
Generally in competitive games with a ranked play system in which the "account" progresses in actual playing capability, you want the act of progressing to feel like an extended tutorial to ease you into the game and get used to it without getting stomped all the time in matches.
It should also be designed so that players who are skilled can more quickly bypass this "extended tutorial" and not feel stuck in it.
This game has things like "races" and stuff but you can easily see the problem with their design and how getting in those top spots may not always be so feasible as it would imply if you are skilled(the case when you're well under leveled for the bracket you're adjusted for and have to wait for the content grind)