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Re: Bug Collection for CNCRemastered Editor

Good list of bugs. I really hope they pay some attention to the editor.

There are a bunch of other smaller problems with Red Alert which I'm pretty sure is due to the fact that SP missions are now .mpr (used to be reserved for multiplayer maps) instead of .ini like they used to.(.ini files won't be detected in the custom missions list)

There might be other problems associated to this but here are some I found:

  • Mission briefings do not appear in the ingame escape menu
  • You can see a list of players by clicking on the icon in the sidebar, as if it was a MP map
  • Completing a custom mission will work towards the achievement to play 10 skirmish matches
  • Play Movie trigger in Red Alert doesn't work
  • Action and Brief movies will not work (Win/Lose does work. These can be added via editing the map file) 

I tried to play the same test mission as a normal campaign mission by changing the filename to scg01ea.ini, put it in the main CnCRemastered directory and start a new Allied campaign, now all movies worked like they should, plus the movie trigger.

Regarding the text triggers, the way they worked in the original was that in the trigger you assign a number which then corresponds to a text string in an external file. Why it doesn't work with the new editor might also be due to the file change from .ini to .mpr, or they changed the file structure so the editor can't find the text file.

But even if text triggers would work you would only really be able to work with the text strings that already exists, at least if you wanna share it on the workshop, because you would need to supply the file with your own text strings, and the editor doesn't allow uploading any extra files. 

So the most optimal way would be if they could change the way text triggers work so that the actual map file itself contains the text, like with briefings.

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