EA_dance210
EA Staff (Retired)
7 years agoRe: Game suggestions
Improving Alliances is definitely one of the things that's on our radar! I have passed on the feedback that there should be better ways to recruit players to an Alliance.
Improving Alliances is definitely one of the things that's on our radar! I have passed on the feedback that there should be better ways to recruit players to an Alliance.
@EA_dance210 , I do have a suggestion of my own. I would like to ask for a debug mode match where one account controls both sides at once to test type match up. The missile can't fire in this mode and base is invincible. To quit this new mode, there's a done/surrender option. This is very useful for testing new features, like the recently added slingshot. Another idea I had in mind for this is to test not very effective match ups like, how many predator tanks can a JJT survive or how many missile squads can a shockwave trooper survive. Tiberium is free in this mode and you have the kill all units command. You can control units from both sides, selecting any of them. To select a unit from the other team (team b), one must first select the harvester (team a), then tell it to try to attack a unit (team b) twice. Then the game releases your hold over the harvester and allows you to select a unit from the other team. If you control a unit (team a) and try to select the unit from the other team (team b), it (team a) will try to attack it (team b), then you end up selecting the unit (team b) you were trying to control. With this, you could have strange match ups, like how many riflemen can a wolverine survive (Its got to be more than 20).