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Re: tile blocking

When I think about "micro" I think about moving units along a specific path, making sure they have the right facing, etc. Focusing your attention on one unit at the expense of all others to move it back and forth across two tiles isn't really micro.

One solution would be that any unit already on a platform tile and moving does not count for platform control. So if you take one of your units and you move it back and forth it will still block, but it will not control the platform. If you want control you'll need a second unit on the third space. At this point you'd be able to block at least two tiles anyways.

This would also fix the issue with flying suicidal air units across platforms to change control.

4 Replies

  • PremierVenoth's avatar
    PremierVenoth
    7 years ago

    I agree with some of this too.

    Especially the fly over...  If it's about controlling the missile platform - a unit jaunting across the corner of it is not controlling anything.

    I will work with the way the system is - whatever advantage like that your opponent might have - you do to.  I won't deny flying a drone or banshee over to the opposing sides platform for a cheap win.

    However - for the sake of, I don't know - making any kind of sense (at all) I'll have to agree it's pretty silly the way it is now.  As EVA says  'Establishing Battlefield Command' a brief fly over isn't establishing anything.

  • punishertrd's avatar
    punishertrd
    7 years ago
    like i said this needs to stop is kinda a form of cheating and its starting to become more rampid

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