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Re: Update 1.6 Notes

i found out not only me but also many players are now spamming sandstorm and disruptor as both GDI unit are so insanely powerful but also very cheap. I suggest to increase the price for both units to avoid game become boring with many players spamming those units, Sandstorm consider 2nd powerful unit in GDI as Disruptor is the most powerful unit to destroy the base so by increase the price, players should not be able to spam both units every time they play the game. Players should use variety of units instead spamming powerful units all the time

suggest price : 

Sandstorm = 180 tib

Disruptor = 160 tib

4 Replies

  • Tstillman24's avatar
    Tstillman24
    7 years ago

    Last two posts made me laugh. Don’t let them get the disrupters and sandstorms out and they won’t be a problem. Otherwise you better have tech of your own to counter the first one that the player builds.

  • EinarThePillager's avatar
    EinarThePillager
    Seasoned Ace
    7 years ago

    Here's a tip for all players. Stop them from teching by disrupting their economy. Attack the harvesters. Focus on it whilst leaving 1 or 2 units across the pads. Be sure to destroy anything that tries to defend the harvester. If you do this right, the enemy can't tech, so no pesky sandstorm, no annoying rock worms, no troublesome centurions and no dreadful disruptor. I often do this in both my mock army (I steal the 1st missile then go kamikazi on the harvesters and their units, I don't care about the pads anymore after that) and my serious army. I pressure his economy so he can't tech and I win. If done correctly, your enemy would be too focused on his harvesters and he can't use the pads cause his units are dying before they can reach it.

  • Mister_Crac's avatar
    Mister_Crac
    7 years ago

    @Tstillman24 wrote:

    Last two posts made me laugh. Don’t let them get the disrupters and sandstorms out and they won’t be a problem.


    Well, against a good Tech player that is easier said than done, isn't it? There are some who very fiercely fight for the first missile, so you might well mistake them for Aggro players.

  • @Mister_CracYep. I run into those at Diamond and Masters. They are successful with missiles and shockwaves to prevent you from getting at their double harvester. After the first tech comes out, it’s lights out for you because they know how to pair them right. Air can’t reach them and vehicles get destroyed. Not much you can do with your cheap units afterwards unless they make a mistake.

    Sometimes they don’t even bother with the first missile. It’s purely harvester defense and afterwards they win 2 in a row. 

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