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Re: Where will the Custom Maps belong in order for the game to run them

I've checked the AppData and Documents directories, it's not there yet.

I did find something interesting though, while digging around within the Game Directory, I found a possible location for the Custom Maps.

Tiberian Dawn

[GAME]\DATA\CNCDATA\TIBERIAN_DAWN\CUSTOMMAPS

Red Alert

[GAME]\DATA\CNCDATA\RED_ALERT\CUSTOMMAPS

However, I'm not sure if these are the official locations for User Created Maps, or any new Maps that were created for the Remastered Version of the game. These Directories have other files contained within them (FileTypes: '.MIX' and '.INI'). Something I noticed, when I saved my Custom Maps that I've been making (1 Fresh and 2 Port-Overs), The Creator saves a '.TGA' and a '.JSON' file in addition to the '.MPR' file that you'd expect to see normally.

It's fortunate that maps can be converted without any issues.

NOTE: I think it needs the '.TGA' file for the UI in-game, so it's best to load the Map in the Editor and save a new instance for usage in the Remastered Version of the game.

If the Remastered Map Editor supplied is too tiresome to use (due to the lack of a Copy and Paste function), then you can create map in RAED or Win95 RA Scenario Editor (or TD equivalent) first, and then load the map in the Remastered Map Editor.

I will say, adding units and buildings is a lot easier, but making the actual map is harder compared to the original Win95 RA Scenario Editor.

NOTE (For MOD Maps): If you intend to have maps with edited characteristics such as Ore Regeneration Rate, then you will be glad to know that the Remastered Map Editor doesn't get rid of the MOD Data internal to Maps. However, I haven't been able to test if the Maps run yet (the game not being fully released yet), though I will assume so. This said, the Custom Data does shuffle around automatically.

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