Scarabs rework proposal
Not sure if discussed in past but want to talk about SCARABS. Only current early game hard counter are snipers. But they come at level 54 and scarabs are at 44 so that’s already terrible set up. Two tile attakers like mlrs or gigs cannon don’t work (one shot kill) either because they are infantry (even with two level difference). Yeah you have disruptor on gdi end or centurion on nod end but you can’t wait to build a tech lab to turn tide of battle. That’s too much early advantage. In addition the fact that they leave damaging flame afterwards makes early infantry kamakazie against them even more difficult.
My proposal: since they are essentially mines, make them such. Turn them into vehicle build. This allows them to be more countered by current two tile attack units earlier but not too early to make them completely useless early game (people will still need to sacrifice some infantry).
#2: If you want to leave mechanics the same, then increase the price so you can’t spam the crap out of them. Make them cost like 50. Or if want to keep the same price, then make it a true one for one trade. So either get rid of one scarab or make it two whole scarabs to kill one vehicle and three or four scarabs to kill miners.