8 years ago
Suspicious Cheaters
I'm seeing some cheaters in the game who has faster build rate. It feels some opponents build twice as fast than normal even when the speed build bar is high while mine is low speed. Like I would hav...
@captainreverb wrote:Ah, the old Lance Armstrong defense. There's so much cheating in this game it isn't even funny. Ion cannons every 10 seconds, churning out high cost units with no harvesters ...
Most claims about cheating are made by people who don't understand the game mechanics fully. Recently there was a guy who claimed their opponent was cheating. Turns out that their opponent's Centurion was not destroyed by an Ion Cannon blast. Well that's how this unit works, it has a shield that will absorb the first hit which it takes.
Everybody who claims that there is cheating should simply be forced to post the replay. I guarantee you that in 99% of all cases, there is no cheating where people think there is.
@Mister_Crac wrote:
@captainreverb wrote:Ah, the old Lance Armstrong defense. There's so much cheating in this game it isn't even funny. Ion cannons every 10 seconds, churning out high cost units with no harvesters ...
Most claims about cheating are made by people who don't understand the game mechanics fully. Recently there was a guy who claimed their opponent was cheating. Turns out that their opponent's Centurion was not destroyed by an Ion Cannon blast. Well that's how this unit works, it has a shield that will absorb the first hit which it takes.
Everybody who claims that there is cheating should simply be forced to post the replay. I guarantee you that in 99% of all cases, there is no cheating where people think there is.
If you want to find out if its possible to cheat the game, go ahead and search in a search engine "C&C Rivals cheating device". I'm sure all that pop out would be for other games. My best bet for someone to actually cheat is to try and manipulate the code of the game itself. He could like double the rate of his harvesters. The server should check the client so the game remains unmodified. If its modified, then the person is trying to cheat. I wouldn't like anyone pushing out 4 harvesters at once for something like 20 tiberium or less.
still no evidence??
@DarkGarithos wrote:still no evidence??
I didn't want to search if it was possible to cheat or not. It seems to me tech is cheating. They may as well nerf the 2nd harvester and allow a 3rd and 4th one. 1st harvester has normal rate, 2nd has 75%, 3rd has 50% and 4th has 25%. The prices for each harvester should be changed, 1st is still 60, 2nd is 50, 3rd is 30, and 4th is 20. The army limit is also increased from 5 units to 7 to compensate for the number of harvesters.
ok here's the scoop, I spoke at length with a developer regarding cheats as a lot of developers don't practice secure coding techniques which ends up with their games being infested with this kinda crap.
First off, this is a server to client game, not a peer to peer game. This deals with a very large amount of amateur tier cheats, mostly ones that modify the client. This means that most of the game features stay as intended, there are no speedhack predator tanks zipping around the field at faster than fastest speed, mammoth tanks don't cost 10 tib, etc.
In the case that a cheater finds an exploit that modifies the core game, it can be easily proven or debunked via the replay system. Do not even bother posting if you do not have the replay, as it is impossible to verify the claims especially if you have no credibility as a random poster.
Client hacks are another can of worms. These don't necessarily modify the client (indeed most non amateur outfits run at least a crc check of the client) but instead feed off of game information stored in your device's memory. Wall hacks, map hacks, aimbots, and all of this sort fall into this category. When coding a game, a developer should treat all game data as a need to know basis, not informing them about things like player/unit positions until its possible for them to see them. In this regard, rivals has some weak coding, as I've seen units under fog of war glitches, and if I can see them that means their information is in my client, allowing a cheater to use a map hack to watch your base and do things like consistently countering people's openers. It takes monitoring software and often the community's help to catch these guys, so again, if you feel suspicious, post the replays (you can even watch the games on their profile).
So yeah. Replays are necessary, post them or quit adding conjecture.