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@iLikeToSnipe21 wrote:
@XPlayerJI don't know what league you're in, but it's definitely the case that some maps within the same league heavily favor other deck types over others. I mean, it's not like it's only one map per league. Of course some maps will be different in how a deck performs. This is especially the case in Tib league.
Of course having EVERY unit would be bad. That's not even anything like what I said. There are multiple units that are well balanced but are rarely used just because there's no room for them due to the deck size. Having one more slot will increase variety.
I never said some maps don’t favor specific decks.
The game has been reorganizing maps for certain leagues on purpose!
They do it to shift the meta.
I don’t think you are aware of them doing it on purpose so 1 Deck can’t reign supreme forever.
They try to get players to redesign decks to different maps.
This is why what your saying isn’t really going to happen.
The game make money when people use different units & change units for different maps.
@XPlayerJ We can both agree that certain maps favor certain decks. So if you're in a league with three maps that each favor a different deck... What happens if you randomly get a map that doesn't favor your deck (rather than the one that would favor your deck) and your opponent has the deck that is favorable to this map?
Do you not see how having maps within the same league that favor different decks adds luck as a component of victory? I am all in favor of having different maps to encourage different decks. But having this requires the ability to choose one of your three decks upon seeing the map selected. There are literally no downsides to choosing a deck after seeing the map. It adds another layer of strategy and removes another factor of luck from the game.
Not a single, successful RTS has had this problem in its ranked mode. If you were to have a desktop RTS with these random variables in its ranked mode, it would not be taken seriously and would fail. Honestly, I can't think of a single game with a ranked mode in any genre that does this.
- XPlayerJ7 years agoRising Vanguard
@iLikeToSnipe21 wrote:@XPlayerJ We can both agree that certain maps favor certain decks. So if you're in a league with three maps that each favor a different deck... What happens if you randomly get a map that doesn't favor your deck (rather than the one that would favor your deck) and your opponent has the deck that is favorable to this map?
Do you not see how having maps within the same league that favor different decks adds luck as a component of victory? I am all in favor of having different maps to encourage different decks. But having this requires the ability to choose one of your three decks upon seeing the map selected. There are literally no downsides to choosing a deck after seeing the map. It adds another layer of strategy and removes another factor of luck from the game.
Not a single, successful RTS has had this problem in its ranked mode. If you were to have a desktop RTS with these random variables in its ranked mode, it would not be taken seriously and would fail. Honestly, I can't think of a single game with a ranked mode in any genre that does this.
Yes, the different maps add an element of luck, but it doesn’t mean I agree with you in allowing players to see maps pre-fight.
The favor of terrain can be against you, but you could be lucky as well and get it to benefit you.
This means both players share the same luck chance going into the fight.
In addition, I think the luck will statically balance out.
I believe you will have tons of chances to play in all the maps equally.
- 7 years ago
@XPlayerJ wrote:In addition, I think the luck will statically balance out.
I believe you will have tons of chances to play in all the maps equally.
At its core, what is C&C Rivals?
It is a simulation of warfare.
Now, it is not a 100% realistic simulation of warfare, and it does not have to be. Still, I agree with the people who say that luck/randomness is playing a too heavy role in this game. An RTS game should not be a crap shoot. C&C Rivals however is a crap shoot in many regards.
- 7 years ago
I don't know how much experience you have in the RTS genre, why/how you play this game, etc; so I won't make any assumptions and just start at the basics.
The average player wants to win. That's their goal. They are going to do whatever they can to improve their odds at winning. Let's say you're in Tib league, that means you have EIGHT DIFFERENT MAPS that can be randomly selected. There are simply too many variables to build a deck around. The only variable you can count on is that you won't have a deck optimized for the map you're playing.
So if you want to win you have to focus on that one variable. You will want to build a deck that's balanced and has strategic/tactical options on any of the maps. This actually leads to a very stale meta. Tech units are not a good pick at all for a balanced deck. So they get left out and players end up focusing on the units you get from the war factory. Yes, you can run into some players who don't play that way. But if you're of equal skill and have a balanced deck you are most likely going to win. Your chances of losing go up when they get lucky and the map favors their deck over yours.
Having an option to pick from one of three decks you've built after seeing a map increases the variety of units that you can competitively use. The way maps affect deck choices goes beyond "aggro vs tech". Even as GDI there are some maps in Tib league that favor MG squads over snipers, and others that favor snipers over MGs.
Let me break this out into a list:
- The majority of players play to win
- In order to win, you must have a deck that isn't crippled by the map you're playing on
- There is a large pool of maps that are randomly chosen
- Relying on a less than 50% chance that your specialized deck won't be crippled is a losing strategy
- Players will gravitate towards a singular meta leading to stale, boring gameplay
I hope this makes it clearer, but it's really simple. Random maps lead to choosing between a stale meta or relying on luck.
Besides, what's more entertaining? Immediately having the upper hand because you got lucky or pitting your skill against an opponent on a level playing field?
- 7 years ago@iLikeToSnipe21 Best post of the month.
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