Upcoming Balance Changes - 6/18/18
Hey, commanders!
It’s been a few days since our previous (and only) balance update, so I wanted to take you inside what we’re seeing and what we’re thinking about addressing:
-The GDI / Nod win-rate disparity has improved quite a bit but is still outside of what we think is acceptable.
-GDI Tech Lab starter epics are seeing roughly equal usage and win rates.
-Nod starter epics, unlike GDI, more clearly favor Cyborg. Expect some kind of minor Cyborg tweaks in the next balance update as a result.
-A lot of you are shaking your fist in the sky and yelling, “Orca!” Orca openers, while not impossible to scout or counter, are proving difficult for many players to deal with. We are considering ways to address this without punishing the Orca too much.
-Along with the Orca, some of the heavier air units are giving us pause. Inferno and Kodiak in particular have the potential to absolutely wreck players who aren’t preemptively building against them. However, those units haven’t been unlocked by large numbers of players yet, so we’re still gathering data.
-We are also considering some minor buffs for units that we feel are being underutilized, such as Venom, Talon and Pitbull.
-In addition to standard unit tuning, we’re also looking at the player levels where specific units unlock. Many of you are pointing out that unit counters exist, but you don’t have access to them until too late. (For example, unlocking the Sniper Team much earlier to help GDI deal with Cyborg / Confessor comps.)
Expect to see a balance update later in the week. It is our goal to work out a regular cadence to get you guys updates and balance updates. Thank you for all your feedback, this past week has been awesome and we can’t wait to see what you do with our next round of changes.
-Greg and the C&C: Rivals Combat Team