Update 1.4 Notes
Update 1.4 Notes
The latest update introduces a new way to earn the cards you need with the Cloning Lab, a new Nod unit, updates to the menu bar and Alliance chat, new and updated maps, adjustments to Rivals Champions events and player level progression, and more! Continue reading to learn about the exciting changes coming in Update 1.4.
You can read the Update 1.4 article here.
New Unit
Centurion
The Centurion is the result of Kane’s demand for a “mechanized Praetorian Guard, worthy of defending God’s chosen on earth.” It is piloted by battle-hardened veterans and equipped with a unique “Testudo” shield system able to absorb heavy weapon attacks, making it ideal for defensive operations.
Read more about the Nod Centurion here.
Features
Cloning Lab
The Cloning Lab is a new feature that allows you to earn cards for the units you want, simply by battling. Access the Cloning Lab by tapping the new “Objectives” button (where the “Bounties” button used to be). Unlock access to the Cloning Lab by reaching Player Level 15.
Cloning Chambers
In order to clone a unit, you will need a new type of item: Cloning Chambers. All players have a Free Cloning Chamber that can be used once per day. Additional Cloning Chambers can be purchased from the Store for Diamonds. The purchased Cloning Chambers may only be used one time. Cloning Chambers can be found in the new “Resources” tab of the Store, which replaces the previously named “Currencies” tab.
Cloning a Unit
To begin cloning a unit, tap an empty slot in the Cloning Lab, select a chamber and a unit, and then battle to begin the cloning process. Cloning a unit does not require you to put a copy of a unit card into the chamber. Standard Cloning Chambers take 30 battles to complete. Once complete, return to the Cloning Lab and collect your cards.
Changes
Navigation Sub Menus
With the introduction of the Cloning Lab, we have made changes to our primary navigation buttons. The “Bounties” button is now the “Objectives” button and brings up sub-navigation to “Bounties” and to “Cloning Lab”. Similarly, the “Network” button now brings up two sub-sections, “Activity” and “C&C TV”.
Alliance Chat
We’ve made some changes to how the Alliance chat works, so that you won’t miss conversations with your Alliance mates or donation requests.
- The most recent 200 messages load automatically in the Alliance chat
- Go to the oldest message to load the next 200 messages
Season Reset Changes
We've adjusted how the season reset works, starting with the March reset. We are increasing the amount of medals that you receive at the end of a season, so that players will place into higher divisions when the next reset starts.
- Players earn +150 medals per previous division (previously was +100 medals)
Economy Changes
Purchase Player Levels
You can now accelerate your progress and access to units by spending Diamonds to immediately Level Up. Each level costs 500 Diamonds, but this amount is reduced by partial progress towards the next level. For example, if you are half way to level 30, purchasing level 30 will cost 250 Diamonds.
Rivals Champions
We have made a few changes to how Rivals Champions Events function:
- All rewards earned during a Rivals Champions run are now bundled and collected when you complete or retire the current run (or the event ends).
- Rewards now reset across all the nodes when you begin a new Rivals Champions run.
- Starting a new Rivals Champions run now costs Diamonds instead of Credits. The amount depends on your League placement within the event.
- Events can now grant all types of rewards on completion (crates, specific cards, CLONING CHAMBERS!, etc.).
Bounties
After completing your bounties, you can now spend 100 Diamonds to get a set of 5 new bounties.
Player Level Progression
At early leagues, we felt that there was an imbalance of counter play between the Temple of Nod units, when compared to the more-evenly balanced first few Tech Lab epic units.
- The new Nod Centurion is replacing the Nod Flame Tank as one of the first available Nod epic units upon entering Bronze League with Nod.
- The Nod Flame Tank now unlocks at Player Level 55.
- Players that already have the Flame Tank can continue to use it but will only receive more Flame Tank cards at or above level 55.
Experience Gain from Divisions and Battles
We have heard your feedback about wanting more experience points for reaching higher competitive divisions, so we have increased the experience rewards for certain divisions above and including Platinum III:
- All Platinum Divisions reward 15,000 experience (50% increase for Platinum III and II).
- All Diamond Divisions reward 20,000 experience (33% increase for Diamond III and II).
- All Master Divisions reward 30,000 experience (50% increase for Master III and II, and 20% increase for Master I).
- Tiberium League now rewards 35,000 experience (40% increase)
- We have also increased the experience gained from battle to 100 experience (up from 50 on a win, and 20 on losses and draws).
Store
- The Free Crate is now collectible every 11 hours, down from 12 hours.
- The value of the Colossal Crate has increased by 17.5% (credits and cards), so the Colossal Crate is now 5 times larger than the Epic Crate.
- Stack sizes and Credits prices of cards in the Daily Offers tab have changed.
- Common card stacks now contain 10 cards (up from 5) and cost 160 Credits (up from 150).
- Rare card stacks now contain 5 cards (up from 2) and cost 800 Credits (up from 600).
- Epic card stacks are still 1 card, but price has decreased to 1600 Credits (down from 3000).
General Economy
- The number of Cards in Common, Uncommon, Rare, Epic, Colossal, and Faction Crates have been updated for Player Levels 33 and up to compensate for upcoming new units.
Unit Changes
GDI
Jackson
We made adjustments to Jackson’s Heroic Charge. Heroic Charge now works slightly better for units that have below average movement speed and slightly worse for units with above average movement speed.
- Heroic Charge grants a flat movement speed bonus instead of a percentage based movement speed bonus
Drone Swarm
The Drone Swarm lost more than it gained from the recent HP decrease and damage increase. We’re increasing the HP and cost, allowing it to become a stronger combat unit without losing its ability to contest points.
- HP increased to 284 (was 220)
- Cost increased to 20 Tiberium (was 10)
Nod
Oxanna
We made adjustments to Oxanna’s Fanaticism. Fanaticism now works slightly better for units that have below average movement speed and slightly worse for units with above average movement speed.
- Fanatic grants a flat movement speed bonus instead of a percentage based movement speed bonus
Artillery
We reworked the Artillery to be more user friendly and gave it a bit of a speed increase to help players position it easier.
- Artillery can now rotate while set-up.
- Speed increased to Average (was Slow).
Laser Drone
The Laser Drone was dying too quickly to its softer counters, the Rhino and Buggy. This HP increase will make the match-up more favorable for the Laser Drones.
- HP increased to 200 (was 147)
Map Changes
New Maps: Lava Fields
The following maps in Platinum League have had their artwork updated to the new Lava Fields theme:
- Great Divide
- Twin Pillars
- Slashed Fields
- Stonewall
- Center Rally
New Maps: Events
The following new maps will be used in Rivals Champions & Blitz events in the future:
- Fortress
- Eruption
- Orbit
- Scorpion Tail
- Down the River
- Flooded Fields
Updated Maps
The following maps have been updated:
- Twin Pillars: Bottom left and right corner hexes removed from the map to prevent units from abusing this choke
- Blindspot: Bottom left and right corner hexes removed from the map to prevent units from abusing this choke
- Stonewall: Removed two rocks and moved bottom Tiberium to the outside of the stone wall
Performance / Bug Fixes
- Fixed an issue where units would not attack enemy units
- Fixed an issue where players were disconnected from a match when switching from WiFi to mobile network while on the “Establishing Battlefield Control” screen
- Fixed an issue where the date for the Best Score for a completed event would show as “Ongoing”
- Fixed an issue where projectile attacks would disappear when chasing a target
- Fixed an issue where unit attacks would desync
- Fixed an issue where a tree would appear on the map
- Fixed various crash issues
- Fixed an issue where the Razer Phone 2 overheated
- Fixed an issue where the screen did not fill the screen on the new iPad Pro
- Fixed an issue where commands were offset when using devices with a notch
- Fixed an issue where launching the game from a push notification caused the screen to turn black
- Optimized front-end performance
- Optimized Network and Activity Feed performance