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Re: [Old Report] Dead Space 2 will crash on launch with more than 10 processors

I hope so too. If I want to play on any other computer beyond this laptop, I have to disable an entire cpu socket to play. I can't figure out how something like this bug slipped past them. I'd never encountered a game/app that cared out how many cpus/cores/threads a computer had until this game. 

It'd be awesome if they also followed through with updating Dead Space for iOS like 'Prem' said so that one can buy and play it on recent iPhones or Android devices. I'd buy a copy for every iOS and Android device I have if they did that. 

That all being said, I suspect 'Prem' was merely telling me what he thought I wanted to hear just to end the support chat. It's been... how many years since Dead Space 2 came out? And they've known about this and a few other bugs all that time and didn't bother to fix it. I hope I'm wrong. Time will tell though. :/

3 Replies

  • Just a thought: why is this thread marked as "Solved"? The issue definitely isn't solved, and disabling cores is a poor workaround for an issue that will (eventually) render this game unplayable for everyone who has upgraded to a modern processor.

  • markseltzer's avatar
    markseltzer
    7 years ago

    Hello all. I thought I'd got away with the core problem when upgrading to a 7960X last month and installing loads of oldskool games, until i tried DeadSpace. One of my favouite games after the Unreal & Halflife franchise. But i can understand given the PC game is a flaky port and now very old.

    I can confirm DS1 works on 16 cores (but not 32!). Turned hyperthreading off and started loading. But sounds like 16 is too much for DS2 according to above messages... worth the faff of BIOS editing though.

  • It's the 19/11/2021 and the issue still isn't fixed. EA are the biggest Joke! I purchased the game and I'm trying to play it on a high end 3090 build and of course it crashes every time I try to play. 

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