Forum Discussion

Doki2Poki's avatar
3 years ago

Retconning is Despised for the Mental Incongruence It Creates

Foreword

Retconning is like playing with emotions, people generally dislike it. EA Motive has done it with the Dead Space remake, at some points half-heartedly and not well thought through. In this topic I will go over some of those points and how EA Motive can improve them in the current Dead Space - which is quite good overall - and in future remakes and iterations.

 

A conclusion/TL; DR is at the end for those who want a quick summary. This post is also a critique to the developers about a specific debate mentioned and how shoehorning this debate creates inconsistencies, argued from the perspectives of storywriting, world building and lore. I still recommend glancing over the character parts, as you will be surprised that this is not the usual post that you would expect about this topic.

 

Inclusivity Only Creates Enclaves, Whereas Integration Creates True Unity

Inclusivity by its name and semantics does not do away with differences or tries to reconcile them, it only makes them co-exist. The true way to deal with social differences is by actually integrating and overcoming them. A third gender pictogram or mentioning "All genders welcome" just creates even more distinction.

 

It is more than justified to make the claim that by having such a signage, you actually discriminate against gender, instead of doing away with it and speaking to all genders. Just speak to people themselves or rather, their needs.

 

And what about agender people? They are not represented at all by such a signage, because semantically they do not have a gender. The true way would be to just have a toilet pictogram nothing else, except for some additional facility pictograms, a truly "unisex" toilet.

 

Just read up upon how toilets were before the 19th century, especially at the time of the Roman Empire. They were as non-differentiating as you can get.

 

The toilet signage in Dead Space Remake is not thought through in its entirety and really is a disservice to the issues, mainly inclusivity, it tries to address. If you really want to respect all genders, leave out gender entirely and reduce it to its basic function. Our basic needs are the same for all of us, regardless of sex, gender, skin color and so on.

 

Unisex toilets with singular toilet pictograms reconcile and integrate all parties.

  1. They cannot force the gender debate on unsuspecting people.

  2. They respect and integrate all genders.

  3. By not distinguishing between genders at all, they therefore respect the wishes of all parties involved.

The ancient Romans already had such toilets and made no gender distinction at all. I would consider this the best solution to address the issues of both conservative and progressive players. Differences will only go away when people stop making up differences. Also, if you really wanted to be culturally sensitive, Japanese squat toilets would have been appropriate for the USG Ishimura.

 

Advertising is Culturally Sensitive

For advertising to be successful, advertisers have to speak to the target audience, and this necessitates cultural understanding and sensitivity. It is the same reason why you – usually – don't advertise with white – speak Caucasian – people in South Africa or with black – speak African – people in China, where these skin colors are no naturally common parts of society. It has less to do with racism and more with homogeneity and commonality. The US and its melting pot are an obvious exception to this, but their model is not applicable to the predominantly Asian/Japanese Ishimura.

 

Something like this can still happen occasionally though, when – now remember my sentence from the previous paragraph – the person on the billboard is an integral part of this society. They are not foreign anymore and as such are not considered a foreigner, but a part of the community. Often these exceptions are well respected people, like good mayors, governors, politicians, entrepreneurs, artists, etc. It is the same way in Dead Space.

 

Even though the society in Dead Space is international and interplanetary, each part of Earth and space still has their own culture.

The Ishimura is predominantly Japanese, as already indicated by its name, and the United States would likely be one of Japan's main cooperation partners in the space age, so it makes sense that its staff and therefore people depicted on billboards are mostly white. As a side note: Isaac Clarke is from the American Republic, so that's a good indicator that this guess might be true.

 

From the Dead Space lore, Hans Tiedemann is a good example for being an exception to the rule, being a black governor with a German name. Even though we do not know much about him, from the billboards we can infer that he as quite the social standing in the Dead Space universe, despite Dead Space's message of the government not being trustworthy.

 

Imagine African Ships, with names in e. g. Xhosa, Zulu or whatever language is spoken in their homeports. The crew will likely be sourced locally, so how will the advertising look like on their ships? The same in reverse: mostly the native African people on billboards and occasionally a well-integrated Caucasian or Asian.

 

That would actually make for some good and culturally sensitive writing and is actually a very good opportunity for the diversity you often wish for that integrates naturally in the game. But writing is key here and just writing a story part for diversity will backfire, because the diversity feels forced and unnatural.

 

So, under this pretense I ask EA motive stop retconning the advertising billboards aboard the ships and stations, make them closer to original Dead Space and instead maybe send us to stations and ships of other cultures, like African countries, in coming DLCs or Dead Space 4 and show us some billboards of Africans.

 

Majorly Redesigning Characters is Peak Mental Incongruence

If a remade character differs too much from the original, the character feels alien, foreign, despite voice and name saying otherwise. It feels incongruent to our memory.

 

Officer Johnston

For Officer Johnston, imagine how it would feel for you, if one of you coworkers was swapped with someone completely different, but with same name. Of course, this feels weird, uncanny, because your previous memory and current experiences do not line up. The more a connection and conscious memory there is, the weirder it feels. It is also one of the reasons why the change of Johnston is insignificant to the rather detached writers, but disruptive to an invested audience, that memorized the scenes of the game, especially the first scene.

 

That the new officer Johnston, Hailey Johnston, gets spared by the necromorphs is a bit hard to believe for me to be honest, given that the necromorphs are smart enough to know how to sabotage stuff or at least their hive mind is. If I remember correctly, this was even mentioned in other Dead Space media that predates the remake. They can also reason that the gravity panels can kill them from just observing. Hailey working and moving in the Kellion's cockpit, would be easy to pick out from distance. Other necromorphs would likely have spotted her and would have quickly boarded the ship.

 

That communications are down does not make sense since RIG-Link is working between the rest of the crew members and Hammond gave the order for everyone to turn on their RIG. If you consider the circumstances, even with Hammond not knowing anything, leaving a crew member alone on a dead silent ship means to risk losing them. Remember, the Ishimura would be sprawling with people under normal circumstances. The drastic retcon of Officer Johnston and its inconsistencies leaves a bad aftertaste of forced inclusivity, for a character that no one would have complained otherwise if it were not for this and retconning in general.

 

Kendra Daniels

The initial dialogue with Kendra feels a bit off when you put in contrast with her backstory and her later betrayal. It does feel as forced inclusivity, because Kendra as a government agent would be a rather secretive and distrusting person. Usually, government agencies tend to recruit people that are high in trustworthiness to execute an assignment and can keep a secret. Kendra would be such a person. Her revealing her relationship to Isaac implies to the player she has a closer relationship to Isaac and the crew, which is in stark contrast to the betrayal, we know from the original game.

 

Therefore, this revelation is badly timed.

 

A revelation like this would have come later in the game when the dire situation forces the crew to work even closer together and fear and hallucinations start to erode the distance between the crew members.

 

In the original game, this happened when she told Isaac and Zach about the hallucinations of her dead brother to help them stay sane. This revelation was well timed. This dialogue change would have otherwise gone almost unnoticed if it were not for this and the half-baked inclusivity from earlier.

 

Nicole Brennan

For Nicole Brennan I have to say, I am a bit annoyed that you had to age her up and retcon her appearance a third time.

 

I get the point that a senior medical officer would not likely be as young as her, but still, I would have preferred a design that would be more consistent with existing content, like the comics. I hope you do not retcon her a fourth time for the Dead Space 2 remake. 😅

 

Isaac Clarke

For Isaac Clarke it is very much the same as it was for Nicole Brennan.

 

I would have preferred a design closer to the original character, with the greying black hair and the blue eyes we know from the original Isaac Clarke. When I see the new Isaac, he looks to me more like a generic main character than the iconic Isaac Clarke from Dead Space.

 

Terrence Kyne

Terrence Kyne basically manages to incorporate both the criticisms for Nicole Brennan and Isaac Clarke.

 

Visually and auditorily a drastic retcon, and for me personally, he does look too young for the position of chief medical officer. To me he looks more like the typical prince of a medieval video game. He honestly reminds me a bit of Valerian from StarCraft II. I find the Terrence Kyne from the original Dead Space more fitting in design, appearance, and voice alike.

 

Redesigns Break Immersion

We have this with both with the recently remade characters, but also with the changes to Nicole from Dead Space 1 and 2.

 

The redesigns break the immersion for the audience because they mess with the residual images of these characters.

 

The same goes for story and dialogue, especially for memorable scenes, where the audience has a conscious memory about it. These scenes stayed with us.

 

And even though I lobby against retconning in this post, I would kindly ask you to retcon the rewritten parts again to be closer to the original, so that it feels less mentally incongruent for your audience when playing, even after the game's release.

 

Conclusion and Final Words (TL; DR)
The Half-Baked and Shoehorned Inclusivity Debate

Forcing a half-baked inclusivity and diversity debate really makes for unnecessary inconsistencies in story writing, world building and character lore, that you really could have saved yourself from.

 

The inclusivity approach you have taken, is half-baked, especially for a society five hundred years into the future. A futuristic society would likely not even make the distinction between the genders anymore, wouldn't have a need to write “All genders welcome” and have unisex toilets with singular toilet pictograms through and through.

 

The approach you have taken neither helps the game nor the debate that you wanted to bring up. You failed at this because you wanted to force it instead of thinking it through and concluding that integration is one step ahead of inclusivity. By forcing it onto people you made it backfire, which is something you don't want. Was that necessary?

 

You could have achieved it in a much more subtle, effective, and lore-consistent way instead of creating resistance by forcing this debate. This would have reconciled this issue for both opposed and accepting players, because it integrates much more naturally in the game environment.

 

In-game billboards/advertising should be done in a culturally sensitive way to feel natural and part of the culture and environment and neither foreign nor forced.

 

Inclusivity is so 21st century and integration instead will become the real way forward for a society in the 25th century.

 

The Bad Taste of Retconning

Retconning should be absolutely avoided if there is not a strong reason for it. It creates mental incongruence when our memories do not feel like ours anymore, because the storywriters toyed with it.

 

It leads to a mental dissociation and falls into an uncanny valley. An effect that was one of the reasons "The Polar Express" sold badly, because the uncanniness repulses the subconscious. And this effect does not distinguish between appearance or memories because the reasons for it are the inconsistencies the subconscious finds.

 

Storywriters should avoid anything that rewrites or even just attempts to rewrite story and therefore memories and should instead focus on expanding existing storylines.

 

For the future please avoid retcons, design- and storywise. For voice actors please try to cast the original ones. We do not want a retconned Ellie Langford or Nolan Stross.

 

My Last Wish to the Developers

Overall, I would be happy to if you could fix at least some of the issues and inconsistencies that I have listed, especially the immersion breaking and inconsistency-riddled forced inclusivity. Even though addressing these issues implies retconning, which I lobbied against in this post, it is retconning done to fix earlier retconning and return the game more to its original lore.

8 Replies

  • So let me get this straight after reading bits and bobs of your long winding post basically you want them to REMAKE THE REMAKE am I right based on stuff you dont like with the REMAKE ????

  • Doki2Poki's avatar
    Doki2Poki
    3 years ago

    Let's be real here, we both know that some of these parts are serious reworks and are likely not going to be implemented. You can look at my post as a critique that a game tester, critic, or editor would have written before the release, when there was still time to change and fix it. What they want to consider and implement before and after the release is ultimately their choosing.

    I would have preferred the mentioned story parts and character designs to be truer to the original. If you look at Halo's Master Chief Collection, you get a good idea on how I wanted a remake to be done: very close to the original, enhancing it, rather than changing it. Anything that is different from the original, should be a lore-consistent addition and not a lore-changing replacement. Major character redesigns with differing voice actors and appearance are just as much of a replacement for me as changing the lore is.

    If they feel like implementing parts of my feedback, they implement it and everything else they hopefully take as a suggestion for their upcoming games.

  • TTZ_Dipsy's avatar
    TTZ_Dipsy
    Hero+
    3 years ago

    I'm pretty sure the bathrooms remain pretty much unchanged from the original (I could be wrong). It's quite common for open unisex bathrooms like this on ships and other confined stations; I very briefly worked on a rig that had almost the exact same layout.

    Changing voices and appearances is also pretty common for remakes and race changes (like what happened in the new Demon's Souls, for example) can indeed be jarring but there is usually a reason. It can be as simple as someone suggesting aomething new or more complicated like rights issues.

    Regardless, silver lining here is the original title still exists and can be played via normal means so the original vision/integrity is still intact 🙂


  • @TTZ_Dipsy wrote:

    I'm pretty sure the bathrooms remain pretty much unchanged from the original (I could be wrong). It's quite common for open unisex bathrooms like this on ships and other confined stations; I very briefly worked on a rig that had almost the exact same layout.

    Changing voices and appearances is also pretty common for remakes and race changes (like what happened in the new Demon's Souls, for example) can indeed be jarring but there is usually a reason. It can be as simple as someone suggesting aomething new or more complicated like rights issues.

    Regardless, silver lining here is the original title still exists and can be played via normal means so the original vision/integrity is still intact 🙂


    @TTZ_DipsyThe bathrooms were a rather minor issue, but because of the debate their signage caused, they were an excellent starting point to highlight incongruences in world design. After all, why insert contemporary politics, make this an issue and date the game, when you could just label it as a unisex toilet, don't mention gender and solve it once and for all?
    My point here was that inserting politics needs to be done in a consistent and believable way and to show how the developers could have done this.

    I know that it's common for voices and appearances to change but nonetheless, these changes still annoy me though. For me personally, race changes often had the perception as they were done on a whim or because the developers couldn't spare the extra effort to cast the original actor they based their model on. I had the same issue with Ellen Anders from Halo Wars 2, where her change in appearance bears almost no resemblance to the original character from Halo Wars 1. Even though the remade characters in Dead Space are still comparatively close to their original appearance, it would have been awesome if they could have gone the extra mile and stayed even closer to the original.

    Also, with a remake you have a lot to expand upon, there is no need to change a character to tell a new story. Instead, a new character with lore material, like additional logs and audio recordings or even a sub-arc, is often the better way to do this. It's the subtleties that make a story believable. For such a drastic change there should be a very, very good reason and such reasons are few. The only real reason I can think of are diverging appearances in source material, if for example two visual artists made vastly different interpretations of a character each and one of these appearances needs to be made canon. After all, a remake still needs to be sold to the original audience.

    I fully agree with your last statement. 😄

    And despite my critique, I'm still excited how they will continue with Dead Space.

  • Doki2Poki's avatar
    Doki2Poki
    3 years ago

    @the70sSucked I agree with you, that it is a bit much. 😁

    The main point I tried to make here, is how to create a consistent lore and visual representation, because that is essentially what makes a good game and what the audience cares about. Incongruences make the game world less believable, and I wanted to highlight some of these incongruences, so the developers can use that feedback.

  • Personally the changes they made did not bother me in the least, and I have played the original.

    Some things will always change when old games are redone, after all, this is a remake not a remaster, and I'm willing to bet most people are more focused on playing the game rather than dwelling on what I consider insignificant changes

    My concern with the game is bad controls when it comes to the PS5, which is something that negatively effected my experience.

  • @Doki2Poki I have to agree on the character design aspect. When I saw Isaac as a ginger instead of the classic character I knew I was honestly shocked since it didn't look anything like Isaac.

    I am happy with other aspects such as the reworked orbital cannon part as the original mini-game wasn't much fun and this one fits the theme much better. I don't recall that random racing heartbeat in the original and I didn't recall this mystery scream that happened when I opened the door in the original in one section either - both of those just seem like lame attempts to up the suspense for veteran players who know "how to DeadSpace". Honestly I may go to Nexus mods to see if I can remove those sounds as they're just silly.

    Overall I think this is an excellent remake/reboot, whatever Motive is calling it that largely remains in the spirit of the original.

About Dead Space Franchise Discussion

Scavenge the violent wilderness, build devastating weapons, and take down the terror on the Dead Space Games forum.5,329 PostsLatest Activity: 3 days ago