Hey everyone, I managed to figure out a workaround for a 95% stutter free experience.
Traversal stutters absolutely still exist, but he micro-stuttering is completely gone for me. The game still hangs at certain, reproducible areas (i.e. certain doorways, ramps, trams stations, etc..) but the overall stutter has been significantly reduced for me. I hope it helps you too.
- Using Nvidia Profile Inspector, I set V-sync to "Force on" and Shader Cache to "10GB."
- Set my refresh rate to 60hz, not a fixed refresh rate in RTSS or Nvidia Control panel, like I manually set my display refresh rate to 60hz in Windows display options.
- Disabled G-Sync.
- Set my in-game graphics settings to my preference, display mode to "borderless windowed" and v-sync to "On" in-game, and then saved at a save station.
- Deleted my Dead Space 2023 cache folder inside of my "User/Documents/DeadSpace(2023)" folder and let the shaders rebuild on boot.
I found a post on fixing stuttering in Jedi: Fallen Order, and was inspired to try it on Dead Space since they both use Frostbite. Are traversal stutters annoying? Yes. But with this solution it feels more like a "dropped frame" instead of a "frame-time" spike. Maybe @MrH999 can test to see if that's true or not. For now it will let me enjoy the game more while we hopefully wait for a patch. Cheers.