11 years ago
Patch 3 Shield Bug
After installing patch 3, all my crafted shields had their armor rating reset to 0 and every time I try to craft a Darkspawn Alpha Shield and equip it on my main character, it's gone after a save/loa...
Hello,
quick fix...Recraft your Shield or Armor..Anything crafted it seems to be a side effect of the patch. i know it sucks but it fixes it ..it will be interesting to see if they hotfix this or not
@davidnightbreed wrote:Hello,
quick fix...Recraft your Shield or Armor..Anything crafted it seems to be a side effect of the patch. i know it sucks but it fixes it ..it will be interesting to see if they hotfix this or not
It isn't really a fix because the problem is still there.
True, but at most you will have to replace 3 shields (when your own character is sword & shield), 4 if you reskilled Iron Bull. Shields also can't hold masterwork materials and since looted / bought shields are also not affected, the loss in material and money is very low.
At least it's far from being a show-stopper, like #CrincleGate after patch 2. 😕mileyvery-happy:
@ Godzillagspb, actually shields can hold masterwork materials and the t3 shields are a huge drain on resources if you used dragon materials (because you should have due to the functionality of the game pre-patch) so this really is a big deal.
Losing out on 40+ T4 (well some t3 cause no one gives a **bleep** about fire protection) matierals when there is now a finite supply of them in the first place is majorly bad.
Yeah...guess I didn't think far enough. Best I can do currently is tier 2 shields with no masterwork. I stand corrected then. ^^
Oh, and one more thing: Non-crafted shields display their stats correctly, but when equpped, actually SUBTRACT their listed armor rating from Frontal armor, rather than adding to it. I've tried it with my Cassandra and equpping her with the Seeker Shield and a Tevinter tower shield. In both cases, the front armor rating was lower than the overall armor rating.
@k3ttch wrote:Oh, and one more thing: Non-crafted shields display their stats correctly, but when equpped, actually SUBTRACT their listed armor rating from Frontal armor, rather than adding to it. I've tried it with my Cassandra and equpping her with the Seeker Shield and a Tevinter tower shield. In both cases, the front armor rating was lower than the overall armor rating.
I had this issue. In fact even with NO shield equipped front armour was lower than overall armour.
I found that if I crafted a new shield and equipped it the armour ratings went back to normal. I could then equip non-crafted shields and have the armour added instead of taken away. I have no idea how this could get so badly broken.