11 years ago
Patch 3 Shield Bug
After installing patch 3, all my crafted shields had their armor rating reset to 0 and every time I try to craft a Darkspawn Alpha Shield and equip it on my main character, it's gone after a save/loa...
I repeat: programming is sometimes pretty unpredictable. You fix one thing, and in the process you screw something up in the least predictable direction. Yeah, maybe they should have done a quick general look before releasing the patch, but being that bug so specific (only affecting crafted shields), it's even possible they've done it and just overlooked that.
And I also repeat that you can't betatest every slight detail of the entire game with every patch, which would be the ideal solution. So I guess the devs are more like "I touch this and hope I don't screw anything" than anything else.
As I said that I'd mostly fire those betatesters who leave quests untested, I'd be more comprehensive with those involuntary mistakes. That's something called being 'reasonable'.
Maybe I forgot about it, but when I think back at games in 2014 or 2013...I don't remember a time where I had to pause a game and wait for a hotfix to fix a patch. And now this happened twice with two patches from Bioware. So...is it really me being too demanding here? Mhm...
@GODzillaGSPB wrote:Maybe I forgot about it, but when I think back at games in 2014 or 2013...I don't remember a time where I had to pause a game and wait for a hotfix to fix a patch. And now this happened twice with two patches from Bioware. So...is it really me being too demanding here? Mhm...
Bad luck :P
Happened to me too with Skyrim. And?
I have to be absolutely honest here, I'm not a professional beta tester, though I have done it before. And partly due to my job and personality I can be quite detail oriented and **bleep** about some things.
However, after patch 3 I posted about the walk/run toggle not working (later solved as the fps fix is the problem) I completely missed that the shield's armor ratings were 0, simply because during that particular 1-2 hour session, I didn't re-equip or craft new gear. Even if I crafted new gear I still may have missed it as I vendored the old shield if i wasn't paying attention.
I only knew about it because someone on the walk/run toggle thread mentioned it... While I'm frustrated too, I think it's we need to chill, I want it to be fixed asap too but for now it's only been a day or 2. I'll give Nils the benefit of doubt for now. But if it takes 2-3 weeks then that would test my patience. In this case it's something that will affect your playthrough quite significantly.
Then there are all the other bugs... When will the "The Fall" mosaic in Hinterlands be fixed for example? While not game breaking per-se I'd like to see those get fixed too...
I'm not saying they shouldn't be completely blameless nor am I saying we should crucify the devs/testers. But we're all human, we all make mistakes, some bigger some smaller, some unforgivable. I just saying we should have some moderation.
I'm also not blaming specific people. Of course one can miss certain issues. Two can miss vertain issues. Even three or more people could make mistakes. My naive hope though is that there are more than a handfull in Biowares QA department.
Well...I too like to play DAI on the weekend, but I have a backup plan: I never actually took Iron Bull with me because he is not a real tank (and since my own character is an archer I need a tank normally). I guess I'll take him for a stroll. :D