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I don’t think anyone—myself included—has an issue with being able to smash objects in the game. For me, the concerns are about:
- **Consistency**: Either make all objects breakable, or none at all.
- **Immersion**: If I smash objects in front of people, like in town, why doesn’t anyone react? In other games, actions like this have consequences. People ignoring or not even acknowledging that I just destroyed half their store isn’t exactly immersive. This is supposed to be an RPG, not a Diablo-style hack-and-slash game.
- **Loot Placement**: The game seems to encourage breaking things for resources. However, as others in this thread have pointed out, there are plenty of other ways to place loot or resources that don’t involve randomly smashing vases in town or finding a *huge* treasure chest awkwardly positioned in the middle of the path.
To me, this is incredibly immersion-breaking—definitely not what I’d expect from a AAA game with a 10-year development cycle. What makes it even stranger is that this isn’t a revolutionary idea. The developers could’ve easily implemented systems already used successfully in other games.
Let’s be clear: we’re not talking about building a cutting-edge engine for something like *Starship*. This is pretty basic stuff in terms of programming and design. If there aren’t any original ideas to improve immersion, why not at least implement what’s worked before?
That's true that the reaction around you to breaking things could be improved! Sometimes those reactions or gasps of shock were the funniest things in other games.
- l_Fire_St0rm_l11 days agoNew Scout
I think they’re referring to how, in other games, NPCs reacting to your actions can sometimes be funny, like when someone yells, “What are you doing?!” as you destroy their vase or loot their chest. That little touch of realism adds humor and immersion. Unfortunately, in The Veilguard, there’s nothing no reactions, no consequences. It’s not immersive, and it’s certainly not funny. If anything, it feels like a missed opportunity to make the world feel more alive. I completely support the point about improving these interactions. It’s a simple fix that would go a long way in making the game feel less lifeless.
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