Forum Discussion

Dr4ke187's avatar
Dr4ke187
Seasoned Novice
16 days ago

Breaking things should have consequences

In every map of the game there are things that can be broken to gain loot, such as barrels, boxes etc. Besides the fact that this feels like a very lazy way of distributing loot, what makes it worse is that there is never any reaction or consequence for doing so.

Tossing weapons through market stalls, citizens or even valuable urns in graveyards is seemingly completely acceptable. Not a single piece of dialogue has been written or recorded to react to the destruction the character leaves in their wake. This makes it extremely obvious that all NPC's besides enemies are no more than aesthetics to make the world feel slightly less empty. Considering the fact that AI controlled NPC's have been a thing in games for decades now, seeing how there is zero effort put into NPC interactions throughout the entire game is very disappointing. 

 

  • Mkaybellene's avatar
    Mkaybellene
    Seasoned Rookie

    I was thinking the same thing as I was blasting a huge room of glassware with my mage. I wish the companions could say something, at least. Like, what the hell, Rook? No one bats an eye when you completely destroy their shop or house.

  • AvaIyon's avatar
    AvaIyon
    Seasoned Rookie

    Or waltz in and take a bag of coins or food or cloth from your business or home...