Ah, my friend, you’ve hit a nerve here! Ten years, man... ten long years waiting to find out how Solas and that whole epic story would unfold. We spent all this time scouring every corner of Dragon Age, revisiting Origins, mentally interrogating poor Varric, theorizing over every line of dialogue, every mural, every single easter egg we could find. I know it wasn’t just me; there was a legion of fans doing the exact same thing while we waited.
And all of it... for what?
To smash vases and barrels like we’re at some aimless medieval yard sale? Not only is the mechanic tedious, but the game essentially forces you to go back and farm if you want to progress in "adventure" mode, as if nobody’s time has any value. And don’t even get me started on the so-called "puzzles." If you can even call them puzzles, solving an obvious sequence of symbols that even a child could figure out blindfolded isn’t challenging; it’s downright depressing.
Honestly, it’s the kind of thing that makes you want to cry. But, as you rightly pointed out, let’s laugh, because laughing is all we have left in this circus. What did they do? Hire interns to design these "mechanics"? These ten years could have been so much better spent creating something truly memorable. Instead, here we are, cracking jokes about the situation just to hold on to the last shred of sanity we have left as fans.
But hey, we carry on... because, let’s face it, we’re stubborn. 😂