Forum Discussion

JonahFalcon's avatar
JonahFalcon
Seasoned Novice
2 months ago

Damage sponge bosses

When will Bioware learn? DAMAGE SPONGE BOSSES ARE NEVER EVER EVER EVER EVER FUN.

If fighting a single foe takes more than 10 minutes in a game where it's NOT the core gameplay loop, you've failed. You can get away with it in Monster Hunter games because that's the whole game. But Dragon Age, Mass Effect, etc. These are NARRATIVE GAMES. When you put in damage sponge bosses where the only difficulty is that they have tons and tons of health and you lose by pure attrition, it brings the narrative to a SCREECHING HALT.

I didn't get the game for Monster Hunter. I got the game for story. Period. End of story. If the combat doesn't move the pace, it has no place in it.

Check this out, after doing roughly 4000-5000 points of damage.

Seriously?

It doesn't matter if I beat the boss or not, either. This is why I always walked away from dragon fights in previous games, like Flemeth. When learning you HAVE to fight a dragon in any of the games results in a groan, that's a bad sign.

And I can't change difficulty mid-game either, unless I'm missing something.

I put over 10 hours into this since launch yesterday, with 9 hours of sleep, meaning 10 of 13 waking hours playing this game.

I'm done and uninstalling. Unless there's a cheat or a way to get around these interminable bosses, I don't see any reason to even attempt to play. Time is the only resource I constantly spend and can't get back.

  • OK, I found a way to get Storyteller and activate God mode just for the scene. But still... damage sponges... too much time.

    • sweetpoison0011's avatar
      sweetpoison0011
      Seasoned Vanguard

      I'm not one for combat, for most of the games I go for story or lowest difficulty. Still, in this game you have to take advantage of stats effect (frozen, chilled, burning, or any other) which can be used for detonation. Manage your team and skills to get as much combo as you can and be aware about the enemies you encounter. Each of them have a specific vulnerability which can be exploited. I play in Story mode and Rook never die with additional disable the path warning for enemy strikes and first fight with a dragon was fun. Lots of dodge and fade steps, skills combined for max damage, potion used twice and the fight was done in 2 min.

      See the skills descriptions, choose your weapon based on additional effect more than the damage and don't forget to use finisher when you get the chance (it's fun to watch and does lots of damage). The companions usually yells at you "finish it" and you should do so.

  • xariann's avatar
    xariann
    Seasoned Novice

    You can totally change your difficulty settings and there is a "customs" settings mode that lets you keep the combat difficult (like high aggressiveness, high enemy damage, even shortening your parry window) but lower the enemy health.

  • EA_Illium's avatar
    EA_Illium
    Icon for Community Manager rankCommunity Manager

    Hey JonahFalcon glad you found the settings to help make getting past this boss a bit easier. 

    Also, thanks for letting us know how you found the boss fight, happy to pass along feedback to the team about how you found the encounter and boss health!

  • This boss can't be defeated, and the story progressed after a few minutes for me.

    But I read that the trigger for this is disabling one of its legs, which won't happen to players who target the head. If that's the case, it's an oversight and hopefully gets fixed in a patch.