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This is not meant to be mockery or insult but is this your first RPG you playing? I'm not a gamer but that much I know to summon extra caution when it comes about locked area just as well as I know that a locked chest hides good stuff. At level 5-8 you should do exploration and outdoor quests. All the gates have the difficulty similar to dungeons in D&D games. Enemy level is the not same as difficulty. Example: in story mode you can defeat that champion at level 10-14 providing that you can manage the team working to maximize the damage (exploit stats effects and detonations). Other than that, it's always an option to come back later for that quest. Another point of view, a great fight is rewarded with great items which at low level might not be so great. In this game, assessing the difficulty is part of game play. It's your job to choose which companions to assist, what skills to use and how to fight. That of course when you can choose the fight. Main story is somewhat forgiving in terms of difficulty.
That's how it looks when you get great items too early:
Displaying recommended levels for quests before you take them on is a very rudimentary game feature. Exploration to farm XP is a limited feature of this game. The play style you're describing is more fitting for a MMORPG, not a single player story driven ARPG like this one.
What possible inconvenience could it cause to you to have a level guide marker next to each quest in the journal? All you've done here is created confusion and muddied the waters when there needs to be clear feedback that this feature is desperately needed in the game. Please just delete your post so there's a clearer message that the game needs this patched.
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