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@FoxwolfmoonThanks for the update! - I have a 65 hour playthrough - (But I'm guilty of leaving the game running on multiple occasions for hours on end lol.) - I ended up loading up a 53 hour save and had the dagger. I went right to Arlathan to do the Train A Griffon side quest. - (which is where I noticed it was gone before & posted here; except this time I could actually interact with all the Altars). I kept saving and reloading each time I used it and plan to be overly cautious moving forward in case the dagger disappears again. - I'd rather not have to be so cautious on using the Dagger and saving non-stop. At least I found a point to load where I still have it.
Thanks for your updates though. Hopefully Bioware/EA get this patched soon.
- Foxwolfmoon7 months agoRising Rookie@Darkwing_Duckie Lol! I'm also sitting around 69 hours but I also left mine up and running several times without actually doing anything, so I hear ya. But yeah. From now on, I'm saving frequently and I'm checking Rook's hip for his loop as often as I check my wallet and phone if I'm out and about, haha! I wish you luck and I hope they fix it soon too. It's kinda insane such a game breaking bug hasn't been addressed even if it's seemingly only effecting a small number of people.
I did test my theory (you may see my post above) and it seemingly has worked, but I don't know if it'll stay fixed so... -fingers crossed-
I've heard some people say once it happens once, it effects the whole save file, but I'm hoping not... - Darkwing_Duckie7 months agoNew Traveler@Foxwolfmoon I hear that! - I've been checking his hip for the dagger non stop lol
But yeah I saw that. I'm gonna go ahead and beat the guy beforehand like you said. Worth a shot + being careful like I am should be fine.
I've heard the same. But - Also, in case it helps you at all, I've seen that Autosaves are notoriously bad with this bug. So, when you load a save file, might be worth making sure it's a hard save if you notice the dagger suddenly missing.
This game has gotten a TON of negative review bombs and some valid criticisms, but was firmly on the side of, it's fun (maybe not as "Dragon Age" as I would have liked) & was defending it up until this point. Bad writing I can deal with at times; but bugs like this are definitely a bummer. Makes me not wanna play whereas I had been putting in a couple hours a night - (More than my usual limited play time). One can only hope they fix this or at least make a save game editor to change the value for the dagger if indeed it would be possible. - Foxwolfmoon7 months agoRising Rookie@Darkwing_Duckie Hard same on the complaint front. My friends haven't gotten this bug and I'm glad for them but I've also been warning them to keep an eye on their loop and what to do if it happens, etc.
But yeah, I like it for the most part except this glitch. But honestly I had super low expectations, lol. This game could have been a glorified pop up book and I probably would have been happy as long as I got a resolution to the story. But game breaking bugs like this really take the fun out of things. And it's not like the bugs in Inquisition where you'd drop through the floor and could just quick travel or load a save to fix it. This is breaking an integral part of the game. - LoreDarkclaw7 months agoSeasoned Novice
Replying to keep up to date on this.
My dagger bugged out, then I did Weisshaupt, then it bugged out again shortly after. As a completionist, this very much frustrates me, so I am feeling everyones pain.
From my observations, the game is registering the dagger when you use it for the companion abilities, but not for anything else that requires it. To make matters more convoluted for me, the loop of my dagger HAS been appearing on my character, but still the chests, walls, altars and shrines cease to respond. I even created a separate save and used cheats with it, in case that allowed some form of override, but alas, it has not worked.
Certainly hope we can get some form of resolution on this quickly, because, like others in this thread, I'm playing this to chill after long hours at work, and the frustration of a core function of the game not working induces stress, and thus makes me not want to actually play. ☹️ - ezrylle7 months agoRising Novice
New patch went public. Checked on SteamDB. Let's see if they've actually fixed this bug and address it on the patch notes.
EDIT:- Fixed instances where Rook forgot they already had the lyrium dagger and could not interact with treasure chests and altars.
It's included in the patch notes! I hope this actually fixes the bug!
- LoreDarkclaw7 months agoSeasoned Novice@ezrylle Seems like the patch has fixed the issue, based on my preliminary exploration. But we should probably be on alert, just in case it happens again.
- Darkwing_Duckie7 months agoNew Traveler
I'll give the new patch a shot later. - But now I'm torn, go back to my save with the most progress vs staying where I rolled back.
Any idea if the new patch fixed the dagger for save files that have already lost it?
Really hope I can just load the save I have and save 12 hours 🤞
- LoreDarkclaw7 months agoSeasoned Novice
@Darkwing_DuckieIt seems to have fixed the issue entirely from I can see, but I haven't thoroughly explored that. But the 2 save files I have both could access the chests and things since the patch, so fingers crossed it applies to all the saves.
- Darkwing_Duckie7 months agoNew Traveler
Thanks! I can confirm the bug has been fixed me for me and the dagger is usable. - (It's still not visually there on my character; but I can live with a visual bug if the altar/chest interactions still work as intended) - Very glad they patched this and saved me a dozen hours.
- EA_Illium7 months ago
EA Staff (Retired)
Hey Everyone,
Thank you for grabbing the latest patch from the team and confirming you can open Unique Chests!
Solving this thread, if you are looking for more information on the latest patch check out our post; Dragon Age™: The Veilguard Patch 3 (PC/Console)
Cheers!
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