Hey,
First off, thanks for taking the time to put together such a detailed and thoughtful post. It’s clear how much you care about the Dragon Age franchise, and I want to say upfront that feedback like yours is incredibly valuable. I’ll be sharing this with the team—it’s important they hear from passionate players like you who genuinely want to see the game thrive.
You’ve touched on a lot of points here, so I’ll just say that I completely get where you’re coming from regarding the lack of depth in both companion and player-character interactions. For many of us, one of the things that makes RPGs so memorable is the ability to connect with characters on a deeper level, and I can see how the limitations you’ve described would be frustrating. Features like more varied animations, meaningful companion interactions, and the ability to shape your character’s personality really do help create that sense of immersion, so it’s good to hear how much they matter to you.
"using Neve as an example, she seems to be limited to 2-3 poses to alternate between" - I noticed the exact same thing. Almost reminded me of Miranda in Mass Effect.
The idea of improving companion dynamics—whether through more personal quest depth, idle chats, or expanded romance options—is something I think a lot of players would love to see. It’s also really interesting that you brought up how some companions feel more fleshed out than others; balancing depth across all characters is definitely a challenge, but it’s a point that’s worth raising.
I also appreciate the comparisons to past games like Dragon Age: Inquisition and Dragon Age II. They’ve set a high bar for player agency and character depth, and it’s clear how much you miss those elements here. Your suggestion about pulling a “Larian Studios” by continuing to polish and refine the game is something I’ll absolutely pass along—players like you wanting to see that level of care applied speak volumes.
At the end of the day, it’s feedback like this that reminds us how much this game means to the community. If there’s more you’d like to share, feel free to keep the discussion going—I know other players feel the same way, and the conversation is always valuable.
Thanks again for being so detailed and honest. It’s clear that this post is written with a genuine love for the series. These are the conversations I love having on and offline with players.
Thank you!