Hey there,
Thanks for the feedback; I get what you mean: invulnerability mechanics can sometimes tip the balance too far.
Davrin Invulnerability + Advantage Duration
Stacking invulnerability with a long advantage duration does sound over the top. It’s hard to enjoy the challenge when your character is practically untouchable. I was a Duelist Rogue and the Perspective Immovable + Proving Steel was a fun and balanced setup, but adding invulnerability into the mix can take away that balance. If it feels too easy, it definitely impacts the enjoyment. So now I'm testing out a mage to see what happens.
Invulnerability is tricky, It’s great in tough fights on a second playthrough, but can ruin the experience when overused on the first playthrough. Toning it down could make gameplay more rewarding for everyone.
Will pass it along to the team! Thanks!