Forum Discussion

davidpiksi's avatar
davidpiksi
Seasoned Traveler
1 year ago

[Feedback] The ragdolls in Veilguard seem incredibly broken

I recently finished Dragon Age: The Veilguard and enjoyed it thoroughly, especially the combat. However the ragdoll physics upon killing enemies seem to be extremely broken, and this is not what was shown in the game's first gameplay reveal trailer, where the ragdolls worked properly.

I know this might seem like a small issue, but when playing something like Dragon's Dogma 2, where the enemy reactions are very physicalized, it really makes killing the enemies in Veilguard less satisfying. Killing an enemy by kicking them into a wall and seeing them lose all joints and curl up into a ball lack any sort of real impact.

3 Replies

  • EA_Shepard's avatar
    EA_Shepard
    Icon for Community Manager rankCommunity Manager
    1 year ago

     

    Hey,

    Glad to hear you enjoyed the game! The combat is definitely a highlight for me too. It was a mix of ME2 and DA II, which, for me, was great. I just started a new one to test a new character. But yeah, I totally get where you’re coming from with the ragdoll physic. it can really take you out of the moment when they don’t work the way you’d expect. Here's my take on this.

    Ragdoll Physics
    The ragdoll stuff might seem like a small detail, but it adds a lot to the feel of combat IMO. When enemies just flop around like they’ve got no bones, it kind of kills the satisfaction of landing a big hit. That heavy attack is just too cool, honestly, to not want to see it go all the way. Especially if the trailer showed better physics. It’s hard not to notice the difference once you’ve seen it.

    Dragon’s Dogma 2 Comparison
    I hear you on this one. I played about 30 hours or so of DD2, and it's a hard one to swap back and forth. DD2 sets a crazy high standard for enemy reactions imo. When every hit or throw has weight and impact, it makes combat so much more fun and rewarding. If Veilguard’s physics feels more like ragdolls collapsing without any realism, it’s definitely going to feel a bit off in comparison.

    Combat Impact
    Details like this really do matter, especially in a game where combat is front and center. Having enemies react realistically, whether they’re getting launched into a wall or smashed with a heavy attack, adds so much to the experience. It’s definitely something that could use some attention in a patch or future updates.

    Thanks for bringing this up! It’s stuff like this that makes games stand out, and it’d be awesome to see it improved for future titles.

    In the meantime, glad to hear you’re having fun with the game!

  • Ragdoll physics are something I always found goofy looking, but at this point it's so ingrained in video game DNA that I stopped paying attention to it. It's like double hinged doors. They're a relatively easy solution to a deceptively complicated problem.

  • EA_Shepard's avatar
    EA_Shepard
    Icon for Community Manager rankCommunity Manager
    1 year ago

    you're not wrong. A lot of aspects have so integrated into the main code of a game now that you really have to just play it or play something else. When the community speaks, the devs have to listen or the game can just flop.