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I have the same issue on PC. It used to work for me in most areas (on Pulse-Long), but on subsequent playthroughs, there is no glint ping on Pulse-Long (I should try Pulse-Short next time I play). I do get combat cues, however (just the "lock on" audio cue).
This report is also accurate in that the "interactable object" ping (like for ladders) drowns out the "lootable object" ping (like for bags of gold or little chests). It drives me crazy how loud the interactable sound is in comparison. I would want it to be the other way around, as in, I'd rather hear where my loot is rather than where the ladders are (especially since the ladders never disappear, while the loot will disappear once looted).
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