Forum Discussion

l_Fire_St0rm_l's avatar
2 months ago

Texture Issues on Ultra Settings Despite High-End Hardware🤮🤮💩

I’m playing Dragon Age Vailguard on a high-end setup: RTX 4080, 4TB of SSD in RAID0, 64GB of DDR5, and a Ryzen 7800X3D. Despite having all the graphics settings on Ultra, I’m experiencing significant texture issues. 🤮🤮🤮

The facial texture of my character, particularly around the jawline, often appears blurry and lacks sharpness, ruining the immersion🤮🤮. On top of that, the texture quality of clothing is downright shoddy in several scenes💩💩💩. It’s incredibly disappointing to see textures this poor, especially on a PC that is more than capable of handling top-tier graphics.

Sometimes, the textures load correctly, but in many cases, the jaw area and other details remain frustratingly blurred🤮🤮🤮. Considering it took a decade to develop💩💩💩 the game, it’s unacceptable to have these kinds of graphical shortcomings💩💩💩. (DIDN’T YOU LEARN ANYTHING FROM THE LESSON THAT 🎨🎮🏆BALDUR'S GATE 3🎨🎮🏆 GAVE THE GAMING INDUSTRY?? 😉😉😉)

Please address this issue, as there is no excuse for textures failing to load properly on Ultra settings when hardware limitations are clearly not a factor. I hope a fix or an update is on the way.

Thank you!

  • l_Fire_St0rm_l's avatar
    l_Fire_St0rm_l
    2 months ago

    💥💥I THINK I FOUND THE PROBLEM, """SOLVED""" 👈
    💥💥 I THINK I FOUND THE PROBLEM, """SOLVED"""👈
    💥💥 I THINK I FOUND THE PROBLEM, """SOLVED"""👈

    How strange! 🤔🤔🤔Until today, all games that have DLSS enabled have had an inferior, blurry appearance.
    For some reason, things are working very differently in DA.
    💥💥💥 By enabling DLSS, I solved all the texture and blurry problems.💥💥💥

    What's going on?👽👽👽
    Maybe the main problem IS IN THE NVIDIA DRIVE. 🤐🤐🤐
    although the game is using a lot of VRAM anyway🤔 (it was the first time in a game that I reached 16GB of VRAM usage)

    I managed to reduce the VRAM usage considerably
    👉 BY TURNING OFF THE NVIDIA FRAME GENERATOR, this made the VRAM usage around 15GB (even though I'm playing in 4k with the graphics on ultra, it's still a lot of VRAM, since the game is not open world. Anyway, it partially solved it)

    I managed to solve the texture problem
    👉BY TURNING ON DLSS, and leaving it in quality mode.
    As strange as it may seem, after I did this I no longer noticed any problems with textures.

    The game may be using an absurd amount of VRAM DUE TO LACK OF OPTIMIZATION (it's not an open world game to use all that!). Despite everything, even with the aggressive use of VRAM, I can still play within the limit, using around 15GB (yes, it's definitely a lot of VRAM for a game that's not an open world game, the developers can optimize this; ✨🙏they should optimize!!!👍✨)

    However, 😏it seems to have been the FRAME GENERATOR that caused the instability😓, after turning it off the game considerably reduced the crashes when accessing the menu and inventory of my character.
    It still happens occasionally, but with the frame generator on, it happened all the time.

  • graphics on ultra, no DLSS 🤮🤮

    no DLSS🤮🤮
    no DLSS💩💩💩
    no DLSS🤮🤮
    no DLSS💩💩💩
    no DLSS🤮🤮

    POOR TEXTURE!! 💩💩💩💩💩💩💩💩💩💩💩💩💩💩💩

    • l_Fire_St0rm_l's avatar
      l_Fire_St0rm_l
      New Scout

      💥💥I THINK I FOUND THE PROBLEM, """SOLVED""" 👈
      💥💥 I THINK I FOUND THE PROBLEM, """SOLVED"""👈
      💥💥 I THINK I FOUND THE PROBLEM, """SOLVED"""👈

      How strange! 🤔🤔🤔Until today, all games that have DLSS enabled have had an inferior, blurry appearance.
      For some reason, things are working very differently in DA.
      💥💥💥 By enabling DLSS, I solved all the texture and blurry problems.💥💥💥

      What's going on?👽👽👽
      Maybe the main problem IS IN THE NVIDIA DRIVE. 🤐🤐🤐
      although the game is using a lot of VRAM anyway🤔 (it was the first time in a game that I reached 16GB of VRAM usage)

      I managed to reduce the VRAM usage considerably
      👉 BY TURNING OFF THE NVIDIA FRAME GENERATOR, this made the VRAM usage around 15GB (even though I'm playing in 4k with the graphics on ultra, it's still a lot of VRAM, since the game is not open world. Anyway, it partially solved it)

      I managed to solve the texture problem
      👉BY TURNING ON DLSS, and leaving it in quality mode.
      As strange as it may seem, after I did this I no longer noticed any problems with textures.

      The game may be using an absurd amount of VRAM DUE TO LACK OF OPTIMIZATION (it's not an open world game to use all that!). Despite everything, even with the aggressive use of VRAM, I can still play within the limit, using around 15GB (yes, it's definitely a lot of VRAM for a game that's not an open world game, the developers can optimize this; ✨🙏they should optimize!!!👍✨)

      However, 😏it seems to have been the FRAME GENERATOR that caused the instability😓, after turning it off the game considerably reduced the crashes when accessing the menu and inventory of my character.
      It still happens occasionally, but with the frame generator on, it happened all the time.

      • maramsp1985's avatar
        maramsp1985
        Rising Newcomer

        For me it was when I disabled DLSS, the problem got away. 

        I play on a 4070 TI Super, 5800x3d, 32gb 3200mhz ram, game on an m.2 nvme drive and win 11. 

        And ingame settings are DLSS completely off, and Frame gen on, while having the anti aliasing on dlaa.

        Have to say though, that i manually updated the DLSS dll files to their latest version to be found at techpowerup. So maybe thats what it did for me too

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