Texture Issues on Ultra Settings Despite High-End Hardware🤮🤮💩
- 4 months ago
💥💥I THINK I FOUND THE PROBLEM, """SOLVED""" 👈
💥💥 I THINK I FOUND THE PROBLEM, """SOLVED"""👈
💥💥 I THINK I FOUND THE PROBLEM, """SOLVED"""👈
How strange! 🤔🤔🤔Until today, all games that have DLSS enabled have had an inferior, blurry appearance.
For some reason, things are working very differently in DA.
💥💥💥 By enabling DLSS, I solved all the texture and blurry problems.💥💥💥What's going on?👽👽👽
Maybe the main problem IS IN THE NVIDIA DRIVE. 🤐🤐🤐
although the game is using a lot of VRAM anyway🤔 (it was the first time in a game that I reached 16GB of VRAM usage)I managed to reduce the VRAM usage considerably
👉 BY TURNING OFF THE NVIDIA FRAME GENERATOR, this made the VRAM usage around 15GB (even though I'm playing in 4k with the graphics on ultra, it's still a lot of VRAM, since the game is not open world. Anyway, it partially solved it)I managed to solve the texture problem
👉BY TURNING ON DLSS, and leaving it in quality mode.
As strange as it may seem, after I did this I no longer noticed any problems with textures.The game may be using an absurd amount of VRAM DUE TO LACK OF OPTIMIZATION (it's not an open world game to use all that!). Despite everything, even with the aggressive use of VRAM, I can still play within the limit, using around 15GB (yes, it's definitely a lot of VRAM for a game that's not an open world game, the developers can optimize this; ✨🙏they should optimize!!!👍✨)
However, 😏it seems to have been the FRAME GENERATOR that caused the instability😓, after turning it off the game considerably reduced the crashes when accessing the menu and inventory of my character.
It still happens occasionally, but with the frame generator on, it happened all the time.