Forum Discussion

RezilleonA6's avatar
RezilleonA6
Rising Novice
5 days ago

First Dead Space, now BioWare. EA is a graveyard for single-player IPs.

Just weeks after running Dead Space into the ground over delusional sales goals, EA has hit an entirely new level of corporate greed. On October 21, 2026, EA officially shut down BioWare and completely canceled the next Mass Effect game. 

Let’s be completely transparent about why this happened: Bloomberg exposed that after EA finalized a massive $55 billion buyout deal to take the company private, they saddled themselves with $18 billion in debt. To cut corners, upper management looked at their pipeline, decided they didn’t want to take "risks" on deep, single-player narrative RPGs, and murdered a 30-year-old legendary studio just to prioritize Star Wars Battlefront 3 because they think shooters are a safer bet. , 

This is the exact same, toxic cycle we are seeing with Dead Space. EA builds bloated, uncontrollable AAA budgets, does a pathetic job marketing the actual product, and then uses their own mismanagement to justify killing iconic franchises when they don't generate Madden or Apex Legends live-service margins. 

To make it even more insulting, EA is actively using Dead Space as a cheap, temporary cosmetic cash-grab inside Battlefield 6 while leaving the actual franchise to rot. They were planning to do the exact same thing to Mass Effect, but leaked reports show they had to frantically scrub the Mass Effect crossover files from the Battlefield menus to hide the evidence right after the immediate fan backlash from the studio closure.

Dumping masterclass franchises into a landfill just because you can't infinitely monetize them with microtransactions is running this industry into the dirt. We are sick of watching EA buy up legendary developers, force them to chase live-service trends, and then pull the plug when leadership fails to understand the audience. Fix your broken business model, stop treating single-player fans like afterthoughts, and sell these IPs to publishers who actually care about making video games.

1 Reply

  • With the news that the Dead Space franchise is buried yet again because the 2023 remake didn’t hit corporate’s absurd sales targets, it’s painfully obvious that EA’s broken business model is the real problem here—not the franchise, and not the fans.

    The remake sold roughly 2 million copies. In the survival horror genre, that is a massive win. The only reason EA executives are treating it like a failure is because they saddled the project with a bloated AAA budget and completely unrealistic sales expectations. Horror is a dedicated, passionate genre—it is never going to pull in Apex Legends or Madden monetization numbers, and expecting it to do so is pure corporate delusion.

    To make matters worse, EA barely even marketed the game. A huge portion of the player base—myself included—didn't even realize the remake was launching until the absolute last minute. You can’t ghost your own marketing campaign and then blame the game when it doesn't magically push 5 to 10 million units.

    If EA actually wants to make its single-player catalog viable instead of chasing live-service mirages, it needs to wake up and adopt a sustainable "Premium AA" model like Capcom uses for Resident Evil:

    • Cut the Asset Bloat: Stop burning $100M+ trying to make every single vent look photorealistic. Horror thrives on lighting, shadow, sound design, and claustrophobia. Use efficient pipelines or established engines to keep production budgets in a sane $30M–$50M range.

    • Normalize Realistic Targets: If you right-size the budget, a game can break even at 1 million units. Under that model, the 2 million copies the remake actually sold would be a highly profitable success that instantly greenlights Dead Space 2, rather than putting an entire studio on Battlefield damage control.

    • Stop Reinventing the Wheel: Follow Capcom’s blueprint. Reuse your engine, UI, physics, and core assets to slash development timelines and costs for sequels.

    • Fire the Marketing Team (or Give Them a Budget): Throwing a trailer on YouTube and hoping for the best isn't a launch strategy. Shift the focus away from generic, expensive ad slots and put the game in front of horror streamers and content creators on Twitch and YouTube where the community actually lives.

    Dumping single-player masterpieces into a landfill just because they don't generate infinite microtransactions is exhausting for the people who actually buy your games. There is a highly profitable, sustainable middle ground staring EA right in the face if leadership could see past the next fiscal quarter. Wake up, fix the budget structure, and give us Dead Space 2.

    #DeadSpace #DeadSpaceRemake #MotiveStudios #Feedback #Suggestions #Discussion #SinglePlayer #EA

    Edit: Merged into the other thread OP made for this topic. -CM

Featured Places

Node avatar for EA Community Discussion

EA Community Discussion

Looking for a place to post? If your topic doesn’t fit in a specific game forum - whether it’s about EA accounts, general questions, or brainstorming ideas - this is the spot!Latest Activity: 56 minutes ago
5,678 Posts