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StarKIndMan's avatar
3 years ago

F1 23 Liveries and Sounds to EA Dev Team

Good evening to everyone at EA Development!

Hope you all have had great weekend,

I’m here today trying to understand or at least try to see if you could do few small changes and adjustments to the F1 23, and those changes  perhaps for community and as for myself will add some more accuracy or details to the game.

First the Maclaren Car livery - at the moment looks empty on side pods the big chunk of orang portion should have OKX sponsor as it has on rear portion of wing and this will at least complete the car livery giving it better look! Some photos attached.

Second RedBull Car missing Sponsor on Halo - the on inside part of halo has missing sponsor both Max and Checo car, Pokerstars photo attached below.


And third thing Sounds- slight adjustment required to exhaust sound it must be more pronounced more aggressive and defined more crisp, also more whining sounds of gearbox on lower rpm speed and on acceleration with brrrttt sounds of exhaust and louder gear box shifting not over to much but slight pronounced on up shifts and downshifts! Come on guys if modders on AC made it replicated and managed to get it spot on and they are just nodding guys, why you can’t do it ???! Give us what we want to hear it’s immediately increasing immersion! You have done mega job on cockpit cam sounds like in helmet!

some example tv cam sounds from RedBull Honda engines and near same thing on Maclaren sounds Aka Mercedes engine! There is just missing this more pronounced and crisp sounds be more courageous please! Have a listen 

Also, why we cannot hear the sound of scratching bottom of car at some speed corners and straights and parts of track it’s big thing in F1 cars specially this cars! 

Are you guys even watching the F1? As this small things are the key details are important they are everything! 


Please see videos, I hope we can have an update to sound engines as this is the immediate immersive experience!

ref videos, in advance sorry for commentator.


https://files.fm/f/2cgdhxhex 

https://files.fm/f/xmg5n9jpn 

Maclaren Audio whine and engine 


https://files.fm/f/xpxkujzf6 


Some crackling sounds must be heard on some cars and they must be crisp and heard! Also an idea to EA development team specially to audio guys or person!

if your audio is script like for example sdf files that then link to audio sample then you can add randomiser via code line and then by adding deferent type of audio which lets say a set of 7 different crackling audio samples of exhaust on interior then audio engine will pick randomly and play that random audio sample on action when downshifting! 

This is how I have worked on my audio project as audio designer for DCS combat simulation, I have quite some years in audio experience and I’m sure with your audio engine there are n possibilities to make unique audio experience in F1 game! 

audio simulation brings more immersion to visual one thing can’t live without another! You can have beautiful visuals but if Audio lacking trust me not many will enjoy gameplay experience! 

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