@dwin20 It's very consistent and is at its worst during launch and low speed exits. How it relates to the throttle level I'm seeing in the in-game telemetry:
Throttle at 0-40%: No change in RPM at all.
Throttle at 40%: Car begins to roll as though the throttle is at 1-5%. RPM slowly climbs to about halfway to red line, then immediately jumps to red line and causes the car to spin if an upshift doesn't occur. Upshifting prevents a spin, but then causes the car to completely bog down, forcing me to downshift, push the throttle to 80%+, then upshift again to prevent another spin.
Throttle at 40-80%: Coming out of turns and during launches, the RPMs don't change. The car bogs down, then jumps suddenly to red line again, causing spins if an upshift doesn't occur (and sometimes when an upshift DOES occur, even in 5th or 6th gear.)
Throttle at 90-100%: Car accelerates as you would expect at 90-100% throttle in almost all scenarios. Launches cause spins (as one would expect), low speed exits also cause spins (as one would also expect).
It becomes less noticeable at higher speeds, but driving any track with low speed turns or hairpins makes this issue extremely visible. I'm using a MOZA R9 and SRP pedals with no TC assists, FWIW.
And before someone from EA or a champion asks me....No, this is not an issue with my settings. This issue does not exist in any other game or sim, including F1 23. My throttle deadzone/saturation are all at 0. Changing the throttle curve in MOZA Pit House can yield minor improvements, but does not eliminate the issue. The game is receiving linear throttle input as it should, per the telemetry. The issue lies in the throttle curve in the cars themselves.