Deadzone and Inconsistent Trigger Response on PS5 Controller
English 🇬🇧 🇺🇸: I am currently experiencing serious issues with the trigger sensitivity and deadzone on the standard PS5 controller. This controller has a default deadzone that cannot be adjusted through the PS5 system, and additionally, the deadzone values provided by the game are insufficient to properly correct this issue, which directly affects fine brake and throttle control.
In my case, when I apply a low amount of pressure on the trigger (for example, a real 5–10% input), it is not reflected in the game, making it impossible to brake or accelerate in a natural and progressive way. For this reason, I would like to request that users who use the standard PS5 controller, or more generally all PS5 users (and even users on other consoles) who experience this same issue, have access to an additional option to further reduce the trigger deadzone or initial sensitivity. This option could be specific to the controller type or applied globally.
Ideally, there should be an option to reduce the deadzone below the current limit (for example: -5, -10, -20, -30, up to -50 or even -100), so that the real trigger input is properly reflected from the very beginning of the trigger travel.
However, I would also like to mention that when the deadzone is reduced, another issue appears: the final part of the trigger travel (approximately between 60% and 100%) becomes too sensitive, making it difficult to hold high brake or throttle values consistently (for example, maintaining 70–90% without quickly jumping to 100%). This causes inconsistencies during heavy or progressive braking.
For this reason, it would be ideal to have some form of compensation or additional adjustment, such as:
● a configurable response curve,
● a linearity adjustment,
● or a system that allows reducing the initial deadzone without increasing sensitivity in the final part of the trigger.
This is especially important because not everyone can afford to buy an official PS5 professional controller, such as the DualSense Edge, which costs around $300, particularly in less developed countries, so an expense of this type is not a realistic option.
An adjustment, patch, or improvement to the trigger deadzone and response system would greatly help players using standard controllers to compete and enjoy the game on a more equal level, without hardware being such a limiting factor.