Forum Discussion

TheSneakySanchez's avatar
TheSneakySanchez
Seasoned Newcomer
29 days ago

More Team Control Options In Race

I wanted to get some general feedback. I have been playing the F1 games for several years and one of the most frustrating things playing the Team Career is the lack of options for your second driver. I would like the ability to decide the tire allocation and pit stop plan for them pre-race but also have the ability to force them to pit during race just like you have the option to pit when you decide for the driver you decide to be. If you want to off set allocation or match allocation of tires you don't have that ability and if you want your teammate to undercut during the race there is no ability to and they will stack in the pits with the rest of the AI. These things I think would be a great addition to the team management since you are.......the team manager I don't think it would be too much to ask to have this functionality added. Let me know your thoughts. 

2 Replies

  • AEF251's avatar
    AEF251
    Seasoned Ace
    29 days ago

    At best I could see them give the teammate’s race strategy screen where you could decide the tyres and pit stop laps and the tyre allocation for the weekend but not more than that. 

    It doesn’t hurt to ask. 

  • While I shared the sentiment over the past few years of being irritated at the behaviour of my teammate's strategy, I've always been fine with it because in my own internal logic, the primary driver doesn't choose the strategy for the second driver.  More to that effect, the owner of the team also doesn't dictate strategies, so while it was annoying that they'd follow the hordes of other AI cars into the pits rather than doing anything smart, I was fine with it as the 'character' I was playing wouldn't ordinarily do it. 

    Now we're team principals, it feels slightly different and that you should have a certain level of say.  However, I imagine if you're in a title battle with your teammate, then you could give them a lousy strategy... although if you're willing to sabotage your own game then I don't see the problem. 

    The problem I guess is that the AI still won't do what you want them to do.   What I mean by this is; say you choose particular tyres for their weekend and you choose an extra soft so they can have a second new-set run in Q3.... and they use that extra set in Practice instead.   Or you set their pit strategy to a 3 stop S-M-M... and the AI calculates and realises that a S-S-M is faster... then it'll reprogram it to the faster strategy (as it probably should).   Or a safety car comes out on lap 19 and they don't pit because you've said it should be lap 21 and they then pit behind the safety car and drop to the back.  

    I think the role we are at the moment, Team Principal is different to the one that will dictate strategy too.  I'd say it's probably a triumvirate of the driver, the race engineer and the Head of Strategy that will choose the strategy.  Maybe i'm wrong but I just don't imagine Christian Horner working by candlelight and crunching the numbers himself. 

    I think the idea to have more control over your teammate is a decent one, but i'd prefer smarter AI all throughout the field.  Where all 20/22/24 drivers actually react to each other in a completely logical way rather than all pitting around the same time.  However, I get that they're just doing what is calculated to be the fastest race, but some more over/undercuts would be nice. 

About F1® 25 General Discussion

Join the official community forums for F1® 25 to discuss the latest news and game information.748 PostsLatest Activity: 15 minutes ago