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mariohomoh's avatar
mariohomoh
Hero (Retired)
3 years ago

Re: We have a lesser version of the game? F1 Esports uses another build?

@TotosHeadphones I'm 100% with you here. And it is not the first timethis discussion pops up

Don't see any new fact or argument here, so I'll be that lazy guy and just copy what I said there:

Most likely there is again [an eSports build]. And it is not unusual.

An "eSports" build or competitive build usually has two justifying reasons to exist:

  • Could be a focused, vertical slice of the game with limited game modes enabled and limited peripherals supported. This means it is easier to support and test, as well as quicker to push out builds. And usually it is PC only, so way quicker to deploy patches as they do not have to be tested and approved by Sony and Microsoft like console versions have to.
  • Being limited, they can work on more robust anti-tampering and anti-cheating measures. Like disabling mods, or disabling the necessary features for certain things to work that could otherwise be exploitable by hacks and the like.

Do not think that you're being left behind though. It's not like the devs have a good version of the game for a select VIP group and a "everything goes" inferior build for the masses. Even if it happens that handling updates are deployed on eSports builds earlier, it is only a matter of time until they are broadly released.

Edit: 

Blackbird9 would you buy it even if it were PC only, supported only certain wheels and wheelbase from a single vendor and did only have TT, GP and private lobbies-only multiplayer modes working?

It is the same game. And even if from time to time a gameplay update drops first on the competitive build, it is only temporarily. 


And later on the thread, even mentioning ACC:

If the 60fps fix never hit the public build, then yes, that will be an issue.

Otherwise I think you're all just glossing over the inherent differences to supporting a walled build like a competitive esports one can be, and a public build pushed out to all platforms.
In my comment I made it clear that they are most definitely different builds, so different versions of the same game. If they managed to patch the framerate interfering with the physics in the competitive build, that fix will find its way to the common build in due time.

It is very much the same reason why Kunos do not support the console version, offloading its development to a third party (Untold Games), and focus themselves entirely on the PC build. Their head dev for the handling and physics, Aris, said so: they just do not have such a streamlined process and the manpower to support PC and consoles simultaneously, they can push updates weekly – sometimes multiple updates on a single week – while a single patch on console can take up months going back and forth between Sony/Mircrosoft and the dev team.

I am not happy with the current state of Codies' F1 games too. The annualized release model is fraying the dev team and arguably stifling innovation. But killing or pulling the brakes on a competitive build that is most likely the same game just a few patches ahead would NOT be a solution.


12 Replies

  • Ultrasonic_77's avatar
    Ultrasonic_77
    Hero
    3 years ago

    @mariohomoh wrote:

    If they managed to patch the framerate interfering with the physics in the competitive build, that fix will find its way to the common build in due time.



    I'm confused re. this particular issue currently. There has been an update to address this issue for regular players (I thought successfully?), but ahead of the latest eSports session it became apparent from particularly a Tweet of Jarno's that this doesn't seem to have made it to the eSports build.

    On your main point of there not being any inherent issue with a dedicated eSports build I totally agree with you. I'd add that the high profile nature of F1 eSports only helps to improve the game for the rest of us, as well as being entertaining to watch at least for me. 

    (I'm still hoping Lucas Blakely will win this year but he's going to have to improve for the final event to do so.)

  • ScarDuck14's avatar
    ScarDuck14
    Legend
    3 years ago

    @Ultrasonic_77I don’t bother watching. Is Marcel still driving. Can’t help love they guy after seeing his camera settings video was a game changer for me on last years game. Like one off those weight loss infomercial. Want to go instantly lose 2 seconds off your lap times? Reduce  this setting by 10…. But I instantly found huge gains on every track.

  • mariohomoh's avatar
    mariohomoh
    Hero (Retired)
    3 years ago
    @Ultrasonic_77 Hard to guess without knowing what really causes the issue, and if it was indeed wholly fixed at the root cause instead of only patched with a workaround 🙃

    I wish we had more details to work with. I miss Barry and PJ.
  • Ultrasonic_77's avatar
    Ultrasonic_77
    Hero
    3 years ago

    @mariohomoh wrote:
    @Ultrasonic_77Hard to guess without knowing what really causes the issue, and if it was indeed wholly fixed at the root cause instead of only patched with a workaround 🙃

    I wish we had more details to work with. I miss Barry and PJ.

    The closest I saw to real information on the cause was some insight in a video of Alex Gillon's, saying it probably related to different aspects of the physics modelling updating at different frequencies. Not rock solid at all but it sounded plausible and from memory it was based on information on previous changes made to the game.

  • Wollcott's avatar
    Wollcott
    New Ace
    3 years ago
    @Ultrasonic_77 its pretty simple:
    120fps: the game renders 120 times per second every detail of the track and surface:
    60fps: same thing but only 60 times.
    -Now, this means that with 60 fps not as many details get rendered as on 120 or more, therfore curb behaviour changes and you are less likely to hit that one piece of the curb that sends you flying.
  • Ileleee's avatar
    Ileleee
    3 years ago
    @Ultrasonic_77 Did we just trust their word that it's fixed 100% in that patch, how in depth testing has been done for this? I mean, if they just did some hack fix, doing some tuning to probabilities so it would have less of an impact, it might be still something that on the highest level, actually does have impact. Gillon might have been into something by thinking, it might be done like this because of performance and having to make the game run also on old gen consoles. If that is the case, fixing this properly, might not have been a possibility with a reasonable effort.

    Some eSport drives, like Ronhaart, claimed on Twitter to have used 240fps on the event 3, and unless he lies, it's not having such an impact that you would have to use 60fps to do well...

    I kinda doubt the eSport build would have whatever change they did for this particular issue for the public build, unless there has been regression on some eSport built patch that brought it back (overwriting the fix with old functionality).

  • @Ileleee wrote:
    @@
    I kinda doubt the eSport build would have whatever change they did for this particular issue for the public build, unless there has been regression on some eSport built patch that brought it back (overwriting the fix with old functionality).

    What usually happens is updates are applied to the eSports build first and then the consumer build, not the other way round.

    Re. trusting re. 100% fix, no, hence I deliberately questioned this above. I don't play on PC myself to be able to comment.

  • Nellix82's avatar
    Nellix82
    Rising Ace
    3 years ago

    It's better to see the online championships of the various platforms. Very disappointed in that Esports in fact I don't look at it as a fan hoping to look at things close to reality while knowing that it's a game if I have to see arcade I prefer to watch a movie 

  • Wollcott's avatar
    Wollcott
    New Ace
    3 years ago
    @Ultrasonic_77 In short that is exactly what it is. Go watch e sport drivers and programmers explain it on YouTube. This is nothing new tho. But there won't be a fix to this under current engine.

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