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- @Ultrasonic_77 Not in my experience I quite often had a game wouldn't load past a certain point or crash or flat out won't even work on my old c64.
@Dan78loki wrote:
@Ultrasonic_77Not in my experience I quite often had a game wouldn't load past a certain point or crash or flat out won't even work on my old c64.Not my experience on ZX Spectrum, Atari ST or Amiga A1200. I genuinely think the internet plus the pre-order concept have combined to produce a dramatic reduction in game performance at launch.
Yes modern games are more complex but I still think this.
- Apophis-STR3 years agoSeasoned Ace
@Ultrasonic_77As much as I hated modern games being unfinished, unambitious, and infested with bugs most of the time, the level of complexity and scale, no matter how plain the actual gameplay is, is still nothing the past could really compare. Be it in the programing aspects, or how the graphic side of thing had heavily affect development on just about every departments.
- @Ultrasonic_77 Per Xbox: "Refunds are typically issued for requests made within 14 days of the purchase date for games in which you haven't accumulated a significant amount of play time. For single-use items (like consumables and in-game currency), your request is likely eligible only if the consumable was not redeemed or used." But how does this apply to digital games, especially if you have no way to use a hard copy? Part of the current scam.
- TotosHeadphones3 years agoSeasoned Ace
@Dan78loki wrote:
@Ultrasonic_77Not in my experience I quite often had a game wouldn't load past a certain point or crash or flat out won't even work on my old c64.I used to spend my Sunday afternoons as an eight year old typing lines and lines of code from a text book. Sometimes you'd start the game and it wouldn't load due to one character being wrong. Made it worse in when you were poor and couldn't afford the cassette player to record it all. I learnt a valuable lesson about patience and having respect for game coders.
@Apophis-STR wrote:@Ultrasonic_77As much as I hated modern games being unfinished, unambitious, and infested with bugs most of the time, the level of complexity and scale, no matter how plain the actual gameplay is, is still nothing the past could really compare. Be it in the programing aspects, or how the graphic side of thing had heavily affect development on just about every departments.
More modern games also have much larger teams working on them, and typically over much longer development cycles too. If the resources were felt needed to be put into increased testing and bug fixing then I'm sure much higher quality games could be available at launch. The trouble is current customer behaviour proves that they don't need to.
- @TotosHeadphones I used to spend my Sunday afternoons playing Nascar by Papyrus. The coders back then could actually perform the jobs they were payed well to do.
- @wolf777dog Those little coders from Papyrus went on to give us IRacing.
- TotosHeadphones3 years agoSeasoned Ace
@Dan78loki wrote:Some of these guys/kids should of been around when games were on cassettes, no internet no patches and no fixes was the norm.
The snowflake generation eh. They have it great right now and still don't realise it
Yeah for sure, they do have it great. It's just unfortunate that publishers/developers/companies are putting profit ahead of quality and taking advantage of the fact that gamers will buy the game in whatever state it comes. CoD and FIFA yearly editions and the rampant sales in a way have caused this in my opinion. The yearly cycle games due to consumer demand/sales means no development time. I feel sorry for David Greco, it's clear that he has some wonderful ideas for handling but he simply has no time to implement his ideas because they have to get the game out to sell. It's a shame really. Crunch is a b*tch.
Activision have sort of seen the change with CoD yearly series returning to biennially. Maybe that's due to gamer fatigue, the free MP version, boredom with the recycled gameplay but whatever the case, sales are down. I hope it's because gamers are bored of the copy/pasta nature of the series but it can show that sales can make publishers stop and think, and with any hope the edition out in two years time will be fresh and bug free.
- @wolf777dog Papyrus went on to develop IMAGING because guess who got the monopoly on Nascar Racing? EA Sports is the answer. Turned it from sim/simcade to complete arcade carp. Nascar gaming has never recovered and I fear it's what is happening here.
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