EA dev Q&A?
Hi ea when do the developers do a q&a session with the players to find out what bugs/fixes/balance changes need to be made?
I would like to know who requested the low driven playstyle for example.
Which players asked for this instead of spending the development time fixing game breaking mechanics such as OP trivelas or Speed boosts (This isn't Mario kart by the way, sleed boosts do not happen in real football).
How does the dev team interact with the community to male sure that fixes are prioritised- the game is near the end of the cycle and has generated over $150m in revenue
(How much money did EA SPORTS FC™ 25 make? We estimate that EA SPORTS FC™ 25 made $156,533,124.93in gross revenue since its release. Out of this, the developer had an estimated net revenue of $46,177,271.85.)
Yet these game breaking bugs have been present for months? Is this expected to be the same in FC26?
Or how much revenue would it take for the devs to publish a balance schedule to keep the game updated and fair and balanced so that the gameplay does not over. Centralise on certain mechanics which actually have zero relation to real football?
Other notable flaws:
Bicycle kick goals from corners - never seen in real life can happen every other game in ea fc25
Players with sub 50 tackling and sub 70 physical/aggression tackling players with high levels of consistency.
Free kicks where opposing players are less than 10 yards from the ball when taken with no penalisation. (Not quick free kicks i mean normal ones).
Corners- where if you lose the ball - all your team is committed forward leading to frequent goalscoring counter attacks.
Sliding tackles from behind - outlawed in football yet fully legal in ea fc.