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Andrewrg2's avatar
Andrewrg2
New Vanguard
2 months ago

SBC Fodder

EA really need to release an SBC to clear some of the fodder from this Grassroot grind SBC. I'm literally full and stacking packs at this point, I don't want to be throwing away even low rated gold rares because I know there will be an 81+ double or something like that to use them in at some point. Either release the SBC to clear them or at the least give us more storage room. We get so many untradeable cards that it makes sense to increase the limit to around 200-250 in my opinion. Or as I have suggested in the past, call them unsellable and create a swap market.

Personally I would find it quite interesting to see how it plays out, put a player up on the market and see what players people offer in return. I haven't figured out the best way to implement it yet, or how it would affect the actual transfer market, but I couldn't see it being a massive shake up due to the fact that getting sellable versions of certain players is extremely hard. Plus some players are so valuable that even trying to do swaps would take a big offer in return. 

10 Replies

  • They used to allow trade offers and it was terrible.  People used it to cheat and also scam people.

  • Andrewrg2's avatar
    Andrewrg2
    New Vanguard
    2 months ago

    That's interesting. I'm especially interested in the way they were scamming people, could you elaborate? The same still goes on with people who buy fifa coins and all though. I know that some people have multiple accounts and such, but there is surely a way to make a system that is secure enough for people to at least have some fun with. The current system is just boring as it is, they could at least give us some more space to work with, it feels bad throwing away so many cards all the time. I dog on EA a lot, but I really think they need to create a game that they can just update for a couple of years whilst they build a new one from the ground up. Most of the player base just grow consistently unhappier with gameplay and the such, they have everything they need to take a couple of years to really flesh out some new ideas and test everything.

  • Someone would put up say ronaldo and everyone would send up 4 bronze players. You would have to go through tons of useless offers. 

    On the old forum people with thousands of posts and who you thought were trustworthy would trade players say ronaldo for a bronze to try it out and then keep him and never return to the forum. 

    Also jp flathead who ran the ultimate database tracked them and said it was something like .05 percent were successful so very few used it for the hassle. 

    So it would be easier to just make them tradeable to avoid all the hassle but then why have them be untradeable. 

  • Andrewrg2's avatar
    Andrewrg2
    New Vanguard
    2 months ago

    They could just implement a system that allows us to say we would only accept players of a certain rarity for the offer then. As for filtering through that could be done by creating a system that prioritises the highest overall combined in the offer. The same way they add up our teams to an overall score basically. Or they could use a similar system to the transfer market one, they can set a maximum and minimum price for players, so they could just tweak it to be a minimum acceptable rarity instead. That's a couple of ways to make it work.

  • Right they should just use the transfer market but then why have them be untradeable?  It wouldn’t make sense to have two transfer markets one for tradeable and one for untradeable.  It defeats the purpose. 

  • Andrewrg2's avatar
    Andrewrg2
    New Vanguard
    2 months ago

    I'm not saying to use the transfer market itself but a similar style of system for setting limits on the way things are traded. It's not really that complicated to understand. Don't get me wrong I can't code games, but there are much more complicated systems in games than the way things are traded between people.

  • I understand what you are saying but it’s just another way to have a second transfer market for untradeables. So just do away with all of that as it defeats the purpose of untradeables make them tradeable and have one transfer market.

    Trying to think of a way to trade untradeables just doesn’t make sense as it defeats the purpose. 

  • Andrewrg2's avatar
    Andrewrg2
    New Vanguard
    2 months ago

    It doesn't defeat the purpose of anything, I rarely partake in the transfer market because every good card I own is untradeable. Most high rated gold rares aren't worth even 40k coins so selling them is pointless when I can use them in an SBC for something I will use. Most packs you get from rewards aren't even tradeable these days, so from my point of view it's better for the game than the current transfer market. 

    Because of how expensive SBC's are it makes the most sense for me to use my coins for provision packs, that way I can do 81+ double upgrades and the such. They provide me a much better chance to get something usable in an SBC, they are also around so often that they are much more consistent than waiting 3-4 days at a time for rewards to come through and hoping that I get something usable out of the little they give. I play around around div3-div2 in rivals, I get elite 1 or 2 in Squad battles, I get on average 8 wins in champs and often get very little that is useful for all of the time it takes.

    I'm not wasting my time doing transfer market business in a game that already takes up so much free time if you want to do everything. I'm not looking around for good buys that will go up in price or anything like that, it's just pointless drivel, and quite frankly it's mind numbing. It wouldn't affect the market as people with coins would still be able to buy and sell as they please, it just offers those without 2 million or so coins sitting around on their account something extra, and I fail to see the issue with that.

  • How do you not see the issue with trading untradeables?  They are better because they are untradeable and sure you and everyone would like to trade them but there is obviously a direct conflict in trading untradeables. 

  • Andrewrg2's avatar
    Andrewrg2
    New Vanguard
    2 months ago

    To start that's why I said to stop calling them untradeable and just make them unsellable, meaning no coins, also I've got tonnes of untradeables that aren't better aswell though? If untradeable players are better why have I got so many 80 rated rare golds and the like that are untradeable from my rewards? Surely if the untradeable cards are suppose to be better then rewards should be better no?

     Let's just examine squad battles. With the rewards I get I'm likely to get around 21 players with only 3 guaranteed to be better than an 86, whilst they may be tradeable the probability of me getting anything worth selling is probably like 10% at most. The future stars are untradeable, but I'm likely to just get the same shoddy 87 rated players. Just say that in 3 days time I need some players to do a team of the week upgrade for an 83+ x 10, I would much rather trade one to someone who may need a higher rated player for a few 84 rated players, rather than waste my slightly higher rated players.

    It's not abusive, it's not cheating, it is just simply a way for players to make more use of the pile of cards that they don't actually want, and probably never wanted or needed in the first place. That is why I don't see the issue with creating a swap market, especially if you put everything in place to make sure it is extremely hard to abuse.

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