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oatfull's avatar
oatfull
Seasoned Newcomer
3 months ago

FC25 Online Friendlies Matchmaking Feels Broken and Unfair

I’m posting this in the hope that someone at EA Canada sees it and considers looking into the current matchmaking system in Online Friendlies.

I’ve been playing FIFA since 1995. I’m 35 now, and I’ve bought and played every version since then, including every iteration of Ultimate Team since FIFA 09. I only say that to make it clear I’m not new to the game. I’ve been with it for over two decades, so I’d like to think my feedback carries some weight.

Every year, the gameplay changes. Sometimes for the better, sometimes not, but I’ve accepted that as part of the experience. Unlike many players, I don't complain about input lag, scripting, or DDA. I used to grind Weekend League every weekend until I realised my mental health wasn’t worth the stress. These days, I just play to complete objectives and earn rewards. That means Rush, Squad Battles, Online Friendlies, and the occasional Rivals match. Since I barely touch Rivals, I’m currently in Division 8.

This week, I logged on to try and complete the TOTS Premier League Cup and earn the Honourable Mentions Mateta card. On Tuesday night, I played 9 games - lost every single one. I messaged each opponent afterward to ask what Rivals division they were in. Every reply I got said Division 3 or higher.

Last night, I gave it another go. Played 14 more games, won 4, and lost 10. So that’s 23 games with only 4 wins. And that brings me to the real issue: matchmaking in Online Friendlies is completely unbalanced. I get that it’s supposed to be based on whether you finish matches and your win/loss ratio, but whatever the system is doing, it’s not working.

When I load into a match, I expect to play someone close to my level, maybe slightly better or slightly worse. That makes for a balanced game where both players have a fair shot. But right now? I’m constantly being paired with elite-level players who completely wipe the floor with me. Some matches ended 6–1, 9–0, 5–0, it’s not even close.

And honestly, it’s exhausting. After a long day at work, I want to unwind with a game I’ve loved most of my life. But lately, every session leaves me feeling worse. I’m not saying I need to win all the time, but if I’m losing 10+ games in a row, the fun is completely gone.

Skill-based matchmaking in Online Friendlies is not working and needs serious attention going into FC26.

TL;DR: Lifelong FIFA player here. Online Friendlies matchmaking in FC25 is totally broken. I’m constantly matched against players way above my level, and it’s making the game frustrating and joyless.

5 Replies

  • It is horrible. I enjoy games that I fight hard and sometimes I win, sometimes I lose. But its basically 1 easy win, 1 hard win, 5 losses 5-0 or more against people who do whatever they want against me. I enjoy playing against other players, but would be nice to have a proper matchmaking.

  • Daz0191's avatar
    Daz0191
    Rising Newcomer
    3 months ago

    The match making is terrible on friendlies now. Just no fun anymore playing people who are far superior, becoming boring very quickly no wonder they have had such a massive decline. People only come back now when SBC content is half decent because the general game play is embarrassing for a company this size. Rarely play anybody now who doesn’t just run down the wing & square it the box, boring as **bleep**,

  • There is skill based matchmaking it’s based on form in friendlies like wl. They removed it being tied to rivals this year.  They also removed quitting dropping your form. So if you quit you will get harder matchmaking too. 

  • There is no skill based matchmaking in online friendlies.

    The issue is EA using friendlies for these reward-based cups which turns them into hyper-competitive things that end up being miserable for non hyper-competitive players. The 25 game limit also feels super unfair. Why not make it so you can get all the rewards through playing instead of winning? Eg. A win gets you 2 points, a loss gets you 1 point towards the rewards. So winning means you get the rewards twice as fast.

    I won 17/25 but every single game felt more stressful than a typical champs game. I think I played one opponent who didn't play a 4-2-1-3 aggressive tactic.

  • I think one thing you didn’t mention is casuals are not playing it. I would guess the majority of players are in d3-elite. While I am sure some d10 players will play it probably not many. 

    Casuals first have to play what 10 or more rush games 14 squad battle games and 15 rivals on average.  Then wl is less casual but also hours and hours of trading sbcs evos.  So your pool of matchmaking is going to be harder to begin with. 

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