Gameplay post defensive AI reduction
So I played this for a bit before coming to conclusions. I play player career mode on Legendary and I have a bunch of the sliders changed to make it more authentic; mostly around first time passing given the poorly thought out update that turned every team into tiki taka and took manual defending completely out of the game if left alone. You guys should really think about that one in the offseason.
Attacking is WAY too easy. I have positional marking cranked up and it's still way too easy. If your player makes good passes or good runs (especially box crashing) you are going to score a lot of goals. I understand that if you make the machine defense better then people will pull their hair and gnash their teeth, but it feels it went too far this time.
Manual defending is still not great. I love defending. I don't mind that it's a challenge, but they mechanics of it are not great and the game still fails to accurately count defensive statistics (this has been a problem, but your guys never fix it).
- Fix counting defensive stats , especially tackling, if I take the ball away from an opposing player then it is a tackle. You guys are still counting the tackle engagement, either manual or auto, as the tackle indicator and you should just count all takeaways. I even have successful tackle get counted as missed tackles. It's not great.
- Fix the tackle button or engagement. I can't be alone on this, but I almost never hit the tackle button and I never slide tackle. I rely on reading the game, good positioning, and jockeying. The tackle action is really bad. It has all the athletic fluidity of Frankenstein's monster getting off a merry go round. An even better fix would be to increase the auto tackling if the user player has good position.
- Being in the right spot should pay off more. It's the actual most important part of defense and WAY too often you get truly weird outcomes where the CPU somehow keeps the ball. Now I think some of this is the predetermined feel of the game sometimes where the machine just decides it's going to score and will literally dribble through your player while in a jockey and keep the ball, but that kind of stuff should not happen.
- The view that many players are playing in makes seeing the ball difficult at times for that "perfect" hit the tackle button moment. I play on Co-op because it's better to see the field. So maybe increase the auto tackling for user controlled players in wide views. You can make passing harder or something since that is a big advantage of being in that view.
- The game lacks a nuanced speed control for defending and it makes it WAY to easy to pull off simple direction changes on your defender. You pretty much have to sprint down a player running with normal speed on the ball and when you combine that with the wide view that I, and most people play on, it makes it way too easy to just stop and switch direction on the defender.
- Increase the effectiveness of the CPU offense off the user controlled player. So much of the skill level change seems to be wrapped up in making players harder to mark around the user player and it makes the game depend on creating those "WTF" moments where you can't see how what just happened reasonably happened. I don't mind if the CPU beats CPU controlled players in something that resembles actual football. I do mind if the magic "keep the ball no matter what" happens around the user player.
All of this would make manual defending much better and more realistic and might give you something you can deploy across the different gameplay types and encourage more manual defending.
I still think you need to increase the CPU defending for offline play though.