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sixLeverage's avatar
sixLeverage
Rising Rookie
1 hour ago

Make Live Events Less STRESSFUL and more FUN

When we come home to play FC after a long day of work or school, we want to have FUN! Playing the European League and South American League live event was not fun. In fact I would estimate about  1 in 4  people i've interacted with online did not even plan on starting or completing the live event. Many thought the objectives were too tedious and the very limited number of attempts relative to the number of objectives made the challenge too daunting or too onerous to even attempt.

Don't get me wrong, many casual or less skillful players like myself love a good challenge (I play champs every weekend despite having a mediocre record every time),  but as we look back at how similar events went (like the Ibarbo League), the tantalizing rewards made skillful players really come out. It was so bad that even some people paid for services to play their games for them! This event seemed like that one and we wanted to avoid the trauma again lol.

You all should know by now that one of the most attractive aspects of ultimate team  is the ability to evolve our favorite players. So why would you ruin that for us by putting the only thing that makes the game fun out of reach of most players?!  Having so many overpowered evos being the reward to an already hyper-competitive tournament essentially gives the people who are already good at the game an EVEN BIGGER ADVANTAGE over casual players. THIS MAKES NO SENSE!

We already have a hyper-competitive, stress inducing game mode - it's called Champions, we DON'T want another! With so many casual players leaving the game, do you really want to speed up the exodus? It'll make the experience for the casuals who stuck with the game even worse than before.

Moving forward, I humbly suggest the following guidelines to make live events more fun and less stressful:

  •  Keep any rewards related to evolutions at a lower, easier to achieve tier, whether by giving us a lot of attempts or splitting the objective into win X amount OR Play or Score in Y amount of games. For example to win an evolution reward, Complete 1 of 2 objectives: win 5 or Score at least 1 goal in 10 games in 20 attempts.
  • Rewards for ultra challenging objectives should be Packs or Player picks that are highly rewarding. For example, 20 x 88+ pack or 2 of 10 89+ Promo Pick
  • Create a pathway for highly skilled players to complete the objectives quickly so there are fewer of them sticking around making the event so sweaty. For example: win 4 in a row, Win 5 games by 3+ goals

 

1 Reply

  • This is how I would have structured the European League Rewards and objectives:

     

    Complete 3 of 5 for Blonde angel evo:

    win 3 for packs

    win 5 for packs

    win 4 in a row for packs

    win 5 by 3 or more goals for packs

    win 3 in 433(2)

    Complete 3 of 5 For Rapid+ evo:

    Play 3 for packs

    Score in 10 for packs

    Score 3 in a match for packs

    Assist  in 5 with a french player for pack

    Play 10 for packs

     

    Bonus Objectives:

    Complete all objectives for 20x 86+Pack and 2 of 5 88+ Answer The call guaranteed Promo Pick:

    Concede 1 or fewer goals in each of 3 matches for packs

    Score 5 or more goals in each of 3 matches for packs

    The way this is structured gets the highly skilled players out in 5 or 6 matches while the less skilled players are done in 10+ matches. Most players will get the evos and the bonus objectives 

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