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Zidane_0026's avatar
Zidane_0026
Seasoned Rookie
4 months ago

FC26:How EA Should Make a Football Game (Simplified Version)

I just bought FC26 on November 21st. I knew it had a 76% negative review rate on Steam, and I was probably in for a disaster. But out of my love for football, I still bought it—and it only took one night to prove that FC26 is indeed a total disaster!

I’ve seen countless people on forums complaining about FC26’s terrible defense. After pulling an all-nighter playing friendlies with my buddy, I can confirm it’s true. I won’t go into other issues; I’ll just focus on the parts where FC26 feels completely unrealistic, nothing like a football game.

First off, the Skill Moves (SM). This time, they’ve turned SM into "100% successful consecutive skill moves"! That’s absurd—no one on Earth could pull this off in real life, not even Ronaldinho.For one, executing skill moves should consume stamina. So the blue stamina bar should limit how often you can use SMs. Even if you want to chain them, you might only manage 2 (and those 2 shouldn’t be 100% successful either).

Second, SM success rate should be tied to a player’s balance attribute. For example, at 40, Cristiano Ronaldo’s physicality has dropped off a cliff—he’d probably trip if he tried a stepover (no disrespect, just an example, sorry). A player’s balance should also be affected by their current stamina: once the blue bar is empty, balance decreases, and SM failure rate increases dramatically!

Third, SM animation frames in FC26 are practically invincible right now. My friend’s Mbappé pulled off 3 different SMs (I can’t even name them) in my Argentine penalty area—with my CB, SB, CDM, and CM all parked the bus inside the box—and he still created space to score easily. The worst part? This isn’t a one-time fluke; it happens countless times! Sometimes Mbappé would suddenly speed up mid-SM, and the ball would accidentally hit my CB Romero’s feet—but before I could press a single button (my ping is around 30, the best I can get with a VPN), Mbappé would steal it back instantly! Later, I asked him how he reacted so fast to win the ball back. He said he didn’t—his ping is similar to mine. He just input a chain of 3 SM commands he learned from a tutorial video right after Mbappé received the ball. He didn’t even need to prepare; as long as he confirmed Mbappé’s dribbling direction, he could start inputting. Then the invincible SM animation would start with "0-frame startup," and he just waited for it to finish before pressing shoot.

OMG! Is this even football? It feels like a fighting game. He doesn’t need to think about how to break through the defense, how to trick opponents into pressing up, or how to deal with incoming defenders after beating one player. He just waits for the invincible SM animation to end. Even if Mbappé gets dispossessed while doing SMs because the penalty area is too crowded, the game will make him recover the ball with superhuman speed and reflexes mid-animation—all to finish playing the invincible SM sequence. So yes, SMs are truly unbeatable!

7 Replies

  • Next, let’s talk about defense. I played FC25 for a year, with 59 seasons (over 800 matches) and multiple Division 1 Titles—so I’d say I have some experience with the FC series.But FC26’s defense is seriously flawed. Putting other issues aside, there are two main problems: 1) The removal of individual defensive assists (even more so than FC25); 2) The defenders’ acceleration mechanics are broken.

    1. Removed individual defensive assists: I practiced defense in skill training (1v1 against the computer, no goalkeeper). I noticed my CB would only mark by shuffling left and right in a straight line, while the opponent used consecutive SMs to spin around instantly (moving from my CB’s left to right) + a fake shot acceleration SM (bursting into the penalty area from the right). In previous FIFA games, as long as you held the B button (long pass), the CB would auto-track the attacker. Then you could decide to keep holding it (risking a obvious foul) or tap B repeatedly to attempt tackles and pulls (which might still result in a foul). But in FC26, none of this happens. Even when I hold LT+RT+B, my CB Romero doesn’t track the attacker—he takes almost one step before immediately lunging to the right to tackle, letting the attacker get away…Conclusion: If EA is going to buff SMs this drastically, can they at least improve defensive controls? When I input defensive commands, the defenders should assist with tracking, and let me decide whether to make a fouling tackle or keep marking! Does EA expect every FC26 player to be a QWOP master?!
    2. Broken defender acceleration mechanics: Same defensive scenario as before. Since SMs let attackers accelerate instantly from a standstill (100x more effective than pressing the sprint button), EA should either give defenders instant burst acceleration to keep up with SM-induced sprints, or add defensive skill moves—like the floor Thomas Flair from the movie Shaolin Soccer (yes, the gymnastics move)! At least that would be fair.

    So, finally, I implore EA: keep your 999-stat Superman series and its accompanying fighting game-style input mechanics (also known as competitive mode) exclusive to competitive UT players—reserved for UT Mode and Rush Mode. Please leave us, the majority of football fans, with a realistic "mere mortal" football mode for Season Mode, Club Mode, and Friendly Mode. We’re just ordinary football enthusiasts, using video games to extend our passion. We’re not esports pros, and we simply can’t accept this style of gameplay.

  • blue166's avatar
    blue166
    Seasoned Ace
    4 months ago

    Hi,

    Eventually a well constructed post and not just saying this game is rubbish and then expecting EA to work with that.

    Sounds like me in regards to being a Seasons player and preferring stock real world teams over the fake Ultimate Team dream team.

    Skill moves eh? - They became a lot more easier to perform with guess what... Yep the arcade mode that is Ultimate Team. Sure it attracts those who then spend more money on this game. If I wanted to create a dream team I would play Football Manager where at least it is realistic (within reason).

    Skill moves are ridiculous. And Ultimate Team ruins online in this game. The issue you have is you have people like myself and you by the sounds of it who understand football and realistic football patterns of play.

    Then you have those who get it who then play UT and wonder why it is unrealistic. How Skill moves make no sense and the law of physics are just wrong. Then you have them on Ultimate Team who do not understand,  watch or play football who play non football patterns of play. They play it like a video game and look for unrealistic patterns that the game allows for easy goals. Sweating 😓 there backsides off for shiny cards. Haha... excuse me laughing at them.

    Then Seasons mode. If you find an opponent who wants to play football then you can have some decent games. If you meet someone who thinks skilling from kick off is football and you have put up with there garbage. I am a veteran of the game so I know when you are against a numbskull who will try this all game long. If I take the lead or score 2 I will just pass around and chuckle at them not knowing what to do. Since they don't have the ball and can't  chain skill moves...yawn ZZZ...

    Skill moves should most definitely have more error. But since Ultimate Team is the ruination of this game (Online) and EA cater for unrealistic boosted stats and chained skill moves we are all in trouble.

    The best thing with Seasons is that I'm sure the majority do try and play some form of football. And sure, football can be played in many forms. Different tactics and different strategies. Ultimate team people dont play tactically or strategic. It's all about pace, skill moves and twists and turns to score goals... Zzzz....

    I'd never play Ultimate Team. 

    Anyways.

    Skill moves definitely need nerfed. Players should fall over the ball when running at full speed attempting this garbage. Especially with moves like rainbow flicks etc... Not very often someone could perform that at full speed with three defenders chasing you.

  • Zidane_0026's avatar
    Zidane_0026
    Seasoned Rookie
    4 months ago

    Thanks for your reply!

    What a pity. It seems like not many players share our philosophy—only a dozen or so views and just two likes. Sigh...

  • blue166's avatar
    blue166
    Seasoned Ace
    4 months ago

    We can only hope that they do and are just playing the game and maybe never joined the forums.

    But the bigger concern is the amount who think football is skill moves from kick off. EA really do need to make skills less useful. Skills should not be so easy and should only work in certain moments. Football is supposed to be more about passing and moving. Working angles and picking your moments when to do certain things.

    I love a good tactical battle with someone. I'm all about strategy and when to do certain things and to attempt different patterns of play. Strategic substitutes etc...

    We can only hope there are enough of us out there.

    These forums are weird tbh. You get more feedback to a post about boots having the wrong design or some stupid Ultimate Team pack not being good enough. That seems to be the biggest issues to certain members.

    I dunno...

  • Zidane_0026's avatar
    Zidane_0026
    Seasoned Rookie
    4 months ago

    Could this be related to the lower average reading level among Americans? XD 

    I'm not a native English speaker, and readers of other language families might find long articles difficult, but now we have AI…

  • blue166's avatar
    blue166
    Seasoned Ace
    4 months ago

    Really not sure what it comes down to. But these forums are just odd at best.

  • blue166's avatar
    blue166
    Seasoned Ace
    4 months ago

    Just had a lovely tactical battle with someone playing as Newcastle. He enjoyed trying to either through ball me or cross. He did bring his goal keeper Pope out a fair bit but I lobbed him and bent one round him for 2 of my 5 goals.

    He like a hard challenge and a foul but I did repay him when I had a good lead. All in all it was a good tactical battle ending 5-2 to me. Substitutes made a difference too.

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