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brebike's avatar
brebike
Seasoned Veteran
6 months ago

FC26 review?

I've been going through some 'First impression' vids on Youtube from beta testers. Overall comments are that the gameplay and passing are better, but there is still a lot of room for improvement. Crosses and headers don't seem to be realistic,  and the custom tactics system is by far not on the same level as it was in - let's say - Fifa 14. Which means you're basically playing the same game, only the gameplay will go a bit smoother. Last reviewer I watched literally said: don't buy FC26, it's not worth it.

So I was wondering what the experiences of the beta testers on here are. Anyone wants to comment on the above? The attacking AI still seems to be rubbish, but what about the defending AI?

16 Replies

  • 1a2Z3c4k's avatar
    1a2Z3c4k
    Seasoned Ace
    6 months ago

    shazzalady13​ could you play any of the new live events modes in the beta, and if so, can you play vs cpu or does it require multiplayer? 

    Also is there a limit or counter to ball shielding, so that it is not abused, or will this just be the year of the giants? 

    I saw in one of the trailers that in competitive mode players will recover from stumbles and the like faster, did you notice that? Is it well implemented, or does it interfere with fair outcomes in tackling and shot blocking situations?

    I'm sorry that I have enough questions to do a prime time interview. 

    All the best to you!

  • shazzalady13's avatar
    shazzalady13
    Seasoned Hotshot
    6 months ago

    I done the live event for manager career which obviously for them you play against cpu. I only got access to ultimate team a couple of days ago so I haven’t majorly played UT yet but I can have a look if I go on the game before beta stops.

    With ball shielding the players can still be pushed off the ball but it’s just not as easy as games before where the players just couldn’t shield the ball pretty much at all. I think it may be based a bit on the strength of each player as well so someone like Yamal who is quite small and I’m pretty sure doesn’t really have a good strength stat where as someone like Van Djik would probably be a bit harder to push off of the ball.

    With the stumbles it’s not something I majorly noticed but thinking about it I would say they do recover from stumbles slightly quicker but I wouldn’t say that it interferes much with tackles and shot blocking that much (although that is my opinion other people may think differently).

    It all definitely makes the game more realistic which is what they were aiming for so they have done a very good job. Hope this helps.

  • waxi9898's avatar
    waxi9898
    Seasoned Newcomer
    5 months ago

    Don't listen to them. Nothing has changed that much. Autopress tactics are still a thing that refuce the skill gap. Passing for me is still awful. Shooting even worse. Dda is still present as ever if you bot frustrated at fc 25 and didn't enjoy the game then this will be the exact same.

  • I think that the EA Games team is both complacent and arrogant.  Fair enough, they decided that the FIFA brand wasn't worth paying for.  But we've lost so many international teams - and even clubs where we have some stupid substitute (with a terrible kit - like Lombardo instead of Inter Milan).

    I think that they know, people will always buy the most recent version - regardless of quality - simply to get the updated squads, kits, etc.

    In terms of the game itself, there is also laziness and stupidity.  I have recently switched from a PS4 to a PS5 which actually made the games a little more challenging.  I had been playing at World Class level on the PS4 and it was getting a bit too easy.  But on the PS5, it's far more evenly matched - which is great.  But there are some lazy design features.  I have noticed that my team's players struggle to simply trap the ball.  It always escapes them and is scooped up by the AI opponent.  Of course, it confers perfect ball control on its own players.  And there other things like this - passes going astray versus the AI having perfect direction.  Any 50:50 challenge is always won by AI without my being to do anything about it.

    I also notice that, at times, my players just head off away from the ball inexplicably - a problem which AI never has.  Are the levels merely some rudimentary reduction or increase in player errors, more strategic versus random/nonsense player movements, etc?  The programmers forgot about some factors where the machine always has an advantage.  It feels like a set up.

    The most egregious laziness though....?  It appears that, each year, the programmers decide to hero a particular aspect of the game.  A couple of years ago, I noticed a problematic design feature whereby any player passing the last defender was uncatchable and, hardly surprisingly, 70+% of goals scored that year were from breaks.  It spoils the game because the game play ceases to be natural as everyone tries to exploit the "hole".  This year, it's crosses.  I have noticed that 70+% of my goals this year are from crosses.  I just played a game a few minutes ago and Gakpo scored three identical headers in a row from identical crosses from Salah.  So this is skewing my playing of the game as scoring is otherwise much harder.

    These kinds of issues actually destroy fun.

    And it's unquestioningly laziness - bad design.  You'd think after producing this game for 30 years there would be some people who could do better.  But they may lack the incentive and just keeping phoning it in with full confidence that people will buy anyway.

  • SincerelyI43's avatar
    SincerelyI43
    Seasoned Veteran
    3 months ago

    Cant change width of defense and the AI defense just holds a stagnant formation and so the same problems exist.  Meth head wing bashing throwing haymakers. Whether crosses or shots from 40 yards with pin point accuracy on 180 no look turn around finesse shots top bins perfectly around the GK every time with a player whos rated a 79 at shooting.

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